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Old 03/03/2016, 07:13 PM   #51
Alf21
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Default Re: Dynamic circles (TextDraw, Object, 3D Label, Pickup, Map icon)

Good job! Something i looked for and was on the work to do it by myself, but i'd not known how to solve this, also thought in this way but believed there are too much txtds, rep+

Last edited by Alf21; 04/03/2016 at 04:22 PM.
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Old 28/03/2016, 09:53 AM   #52
Moersy
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Default Re: Dynamic circles (TextDraw, Object, 3D Label, Pickup, Map icon)

Wow, that's awesome! Nice work!
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Old 28/03/2016, 10:46 AM   #53
ScIrUsna
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Default Re: Dynamic circles (TextDraw, Object, 3D Label, Pickup, Map icon)

It's possible make circle and make red zone, for ex player will have to press in that moment arrow:


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Old 28/03/2016, 10:51 AM   #54
Roozevelt
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Default Re: Dynamic circles (TextDraw, Object, 3D Label, Pickup, Map icon)

wow ncie job , mate am gonna give you a huge REP
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Old 30/03/2016, 06:28 AM   #55
ScIrUsna
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Default Re: Dynamic circles (TextDraw, Object, 3D Label, Pickup, Map icon)

How to set time how much time it go?
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Old 30/03/2016, 04:46 PM   #56
ScIrUsna
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Default Re: Dynamic circles (TextDraw, Object, 3D Label, Pickup, Map icon)

TD_DestroyCircle(playerid, bool:loop = false);

What mean loop?
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Old 30/03/2016, 05:22 PM   #57
ScIrUsna
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Default Re: Dynamic circles (TextDraw, Object, 3D Label, Pickup, Map icon)

TD_DestroyCircle(playerid, bool:loop = false);

What mean loop?
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Old 31/03/2016, 03:03 PM   #58
Correlli
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Default Re: Dynamic circles (TextDraw, Object, 3D Label, Pickup, Map icon)

Quote:
Originally Posted by ScIrUsna View Post
How to set time how much time it go?
Quote:
Originally Posted by Correlli View Post
Functions and Callbacks:

TextDraw circles:
Code:
// c_textdraw.inc

// Functions.
TD_ActivateCircle(playerid, color, speed); // Default auto-timer interval is 100 miliseconds (the bigger the "speed" parameter is, the slower is color movement of the textdraw circle (watch the video). If you set the "color" parameter to "-1", it will generate random colors (again - watch the video).
Check the "speed" parameter.

Quote:
Originally Posted by ScIrUsna View Post
TD_DestroyCircle(playerid, bool:loop = false);

What mean loop?
Set that parameter to "true" if you're destroying textdraw circles in a loop. Example:
Code:
new
		iter_next;
foreach(Player_Circle_TD, u)
{
	TD_DestroyCircle(u, true);
	Iter_SafeRemove(Player_Circle_TD, u, iter_next);
	u = iter_next;
}

Last edited by Correlli; 01/04/2016 at 09:13 PM.
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Old 03/05/2016, 03:23 AM   #59
lolumadd_
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Default Re: Dynamic circles (TextDraw, Object, 3D Label, Pickup, Map icon)

edit: sorry, didn't mean to post
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Old 08/05/2016, 02:52 PM   #60
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Default Re: Dynamic circles (TextDraw, Object, 3D Label, Pickup, Map icon)

This is usefull , Good job!
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