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Old 09/08/2016, 08:56 PM   #11
BlackBank
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Default Re: Anti-map stealer

I doubt if MoveObject will solve the problem... The currently map stealer program maybe doesn't work anymore, but there are people that are smarter and find a new solution, and that solution also works on your MoveObject trick. So don't waste to much time on it, there is always a way to get those objects coords.
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Old 09/08/2016, 09:09 PM   #12
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Default Re: Anti-map stealer

The same trick was implemented in streamer plugin but it got removed lately.

However, this protection isn't hard to bypass so it will only stop script kiddies from stealing your maps.
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Old 10/08/2016, 01:02 AM   #13
ozm8ey
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Default Re: Anti-map stealer

same problem happens with minecraft. People use map downloader hack to download builds on server to use it on their own servers. Its scum. Some people spend $100's - 1000's of dollars/hours to get these build and some little hacker comes in and downloads it with no effort.
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Old 10/08/2016, 06:31 AM   #14
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Default Re: Anti-map stealer

Talking about the methods to stop these things, and make them not work, makes an awesome avenue for those devs of those questionable programs, to know what you guys are doing, and fix their crud, to cope with it.
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Old 10/08/2016, 08:03 AM   #15
Correlli
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Default Re: Anti-map stealer

Quote:
Originally Posted by faff View Post
Create all objects in pos 0 or anywhere else.. then moveobject them to the correct location.
They can steal all objects, but they won't be in the correct location.
Unfortunately, that won't help you anymore with the newer version.
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Old 10/08/2016, 06:19 PM   #16
Brainles5
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Default Re: Anti-map stealer

Quote:
Originally Posted by faff View Post
There are actually programs that allow people to steal maps.

Now, I've found a solution.

Create all objects in pos 0 or anywhere else.. then moveobject them to the correct location.
They can steal all objects, but they won't be in the correct location.
Nope.. This asi script just reads all "new" streamed objects on "that" location where the player is located when it is running, then exports to a TXT file. So if it is moved from x.y.z to another x+200.y+200.z+200 when it is moved and finally streamed in for a client, the map-stealer register coordinates and exports.

There is no way to stop this unless blocking ASI script hooks in some way....
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Old 10/08/2016, 06:46 PM   #17
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Default Re: Anti-map stealer

PHP Code:
CMD:maprecord(playeridparams[]) { Ban }
CMD:mapinfo(playeridparams[]) { Ban }
CMD:mapsave(playeridparams[]) { Ban 
Lol
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Old 10/08/2016, 08:14 PM   #18
Sew_Sumi
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Default Re: Anti-map stealer

Quote:
Originally Posted by Shinja View Post
PHP Code:
CMD:maprecord(playeridparams[]) { Ban }
CMD:mapinfo(playeridparams[]) { Ban }
CMD:mapsave(playeridparams[]) { Ban 
Lol
Pretty sure you'll find that won't actually work.
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Old 10/08/2016, 09:37 PM   #19
Shinja
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Default Re: Anti-map stealer

Quote:
Originally Posted by Sew_Sumi View Post
Pretty sure you'll find that won't actually work.
Never tested, that's stealing commands as far as i know
Why it won't work?
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Old 10/08/2016, 10:00 PM   #20
Spmn
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Default Re: Anti-map stealer

Quote:
Originally Posted by Shinja View Post
Never tested, that's stealing commands as far as i know
Why it won't work?
Because those commands are processed by (a mod for) SA-MP client, they will never make it to the server.
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