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Old 16/07/2018, 02:57 PM   #211
markoffk1n
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Default Re: SanMap - San Andreas in ****** Maps

Can you upload the tiles too?
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Old 16/07/2018, 03:37 PM   #212
ikkentim
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Default Re: SanMap - San Andreas in ****** Maps

Quote:
Originally Posted by markoffk1n View Post
Can you upload the tiles too?
Canít you generate them yourself?
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GAMEDEV | Part-time developer working on Parkitect. | Steampage
LSRES | A SA:MP server from the past, and hopefully, back in the future.
SampSharp | Plugin for writing SA:MP gamemodes in C#. | Topic Website Github
SanMap | San Andreas in G00GLE MAPS! | Topic Github Sample
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Old 25/07/2018, 03:21 PM   #213
Admireal
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Default Re: SanMap - San Andreas in ****** Maps

Can you share installed files?
I Can't install.
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Old 01/08/2018, 11:12 AM   #214
AdamBryant95
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Default Re: SanMap - San Andreas in ****** Maps

Hello. I don't know why, but dont work with https:// link. The screen is white.
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Old 01/08/2018, 11:17 AM   #215
ikkentim
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Default Re: SanMap - San Andreas in ****** Maps

Quote:
Originally Posted by AdamBryant95 View Post
Hello. I don't know why, but dont work with https:// link. The screen is white.
Works fine for me, maybe your browser has cached some files wrong, try a refresh or a different browser (or look at the console)
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GAMEDEV | Part-time developer working on Parkitect. | Steampage
LSRES | A SA:MP server from the past, and hopefully, back in the future.
SampSharp | Plugin for writing SA:MP gamemodes in C#. | Topic Website Github
SanMap | San Andreas in G00GLE MAPS! | Topic Github Sample
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Old 01/08/2018, 12:03 PM   #216
AdamBryant95
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Default Re: SanMap - San Andreas in ****** Maps

It worked. But i have a bigger problem now. About 10 minutes ago, the website send meg this:

"this page cannot load ****** maps correctly"

And when i see the log:

Quote:
util.js:227 ****** Maps JavaScript API warning: NoApiKeys https://developers.******.com/maps/d...es#no-api-keys
ax.j @ util.js:227
(anonymous) @ js?sensor=false:158
(anonymous) @ js?sensor=false:64
(anonymous) @ js?sensor=false:61
(anonymous) @ js?sensor=false:64
(anonymous) @ js?sensor=false:135
(anonymous) @ js?sensor=false:64
(anonymous) @ js?sensor=false:135
Xd @ js?sensor=false:63
Td.wa @ js?sensor=false:135
(anonymous) @ stats.js:1
util.js:227 ****** Maps JavaScript API warning: SensorNotRequired https://developers.******.com/maps/d...r-not-required
ax.j @ util.js:227
(anonymous) @ js?sensor=false:158
(anonymous) @ js?sensor=false:64
(anonymous) @ js?sensor=false:61
(anonymous) @ js?sensor=false:64
(anonymous) @ js?sensor=false:135
(anonymous) @ js?sensor=false:64
(anonymous) @ js?sensor=false:135
Xd @ js?sensor=false:63
Td.wa @ js?sensor=false:135
(anonymous) @ stats.js:1
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Old 01/08/2018, 12:12 PM   #217
ikkentim
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Default Re: SanMap - San Andreas in ****** Maps

Yea g00gle added the requirement of adding a g00gle api key since a few months ago, haven’t updated the site since, will add it when I have time.
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Projects
GAMEDEV | Part-time developer working on Parkitect. | Steampage
LSRES | A SA:MP server from the past, and hopefully, back in the future.
SampSharp | Plugin for writing SA:MP gamemodes in C#. | Topic Website Github
SanMap | San Andreas in G00GLE MAPS! | Topic Github Sample
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Old 10/08/2018, 12:10 PM   #218
AdamBryant95
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Default Re: SanMap - San Andreas in ****** Maps

If you have time, you should add 8196X8196 size support to the Tile Cutter program.
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Old 22/09/2018, 09:59 PM   #219
BalkanEliteRP
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Default Re: SanMap - San Andreas in ****** Maps

Hi guys,
Can you look at: http://balkan-elite.info/mapa/ and see what I'm doing wrong.Because I have problem with loading map ( http://prntscr.com/kxit4z or when I zoom: http://prntscr.com/kxit7n )
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