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Old 23/08/2012, 12:57 AM   #1
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Default Quais utilizar?

Olá.

Estou fazendo algo que irá ter "algumas" linhas de código. (muitas)

Um número significativo de objetos, cps e se o destino quiser, bastante players.. HAHA.

Então minha duvida é, quais includes utilizar?

Includes para objetos, cps, comandos, salvamento.. quais as mais rapidas e menos bugadas?
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Old 23/08/2012, 01:00 AM   #2
Douglas_prt
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Default Re: Quais utilizar?

Stream de Objectos: http://forum.sa-mp.com/showthread.php?t=102865/
Salvamento de Dados: http://forum.sa-mp.com/showthread.php?t=175565
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Old 23/08/2012, 01:01 AM   #3
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Obrigado pela resposta, estou esperando mais sugestões..

@Douglas_prt, qual sua sugestão para processador de comandos?
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Old 23/08/2012, 01:02 AM   #4
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pawn Code:
#include <  a_samp  >
#include <  sscanf2 >
#include <  zcmd    >
#include <  DOF2    >
#include < cpstream >
#include < streamer >

sscanf: http://forum.sa-mp.com/showthread.php?t=120356
zcmd: http://forum.sa-mp.com/showthread.php?t=91354
DOF2: http://www.4shared.com/file/14FSdY-l/DOF2.html
cpstream: http://www.binbox.info/post/573696-c...-cpstream.html
streamer: http://forum.sa-mp.com/showthread.php?t=102865/
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Old 23/08/2012, 01:03 AM   #5
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Default Re: Quais utilizar?

Use YSI.

@Murilo
Não é necessário usar CPStream quando está usando no mesmo script o plugin Streamer.
O mesmo tem funções para checkpoints.
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Old 23/08/2012, 01:08 AM   #6
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Quote:
Originally Posted by AFerreira View Post
Use YSI.

@Murilo
Não é necessário usar CPStream quando está usando no mesmo script o plugin Streamer.
O mesmo tem funções para checkpoints.
Nem sabia lek rsrs

Bom caso queira usar dei Edit la no link
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Old 23/08/2012, 01:30 AM   #7
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Default Re: Quais utilizar?

use bCMD melhor =)
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Old 23/08/2012, 02:00 AM   #8
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Default Re: Quais utilizar?

Irei usar

pawn Code:
#include <  sscanf2 >
#include <  bCMD    >
#include <  YSI    >
#include < streamer >

Vai me dar um bom desempenho ?
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