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Old 23/06/2010, 03:18 PM   #11
ev0lution
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Default Re: [DEV] Python for SA-MP

Quote:
Originally Posted by iLinx
Depends how you look at it, dynamic type can confuse beginner's quite a bit when it comes to arithmetic and other similar functions.
I suppose it depends on where you come from. (programming-wise)
I think Python was one of the first programming languages I learnt, being typeless made it easier for me, and it wasn't difficult to learn other non-typeless(?) languages after that, in fact Python really helped.
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Old 23/06/2010, 10:16 PM   #12
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Default Re: [DEV] Python for SA-MP

True, I suppose it really comes down to who you are, the way you think and the way you learn.
Anyways, I look forward to this project. It's about time someone did this, :P
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Old 24/06/2010, 07:51 PM   #13
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Default Re: [DEV] Python for SA-MP

I'm currently learning Python, does this mean that you can use Python for the whole script? If so how do you load it onto the SAMP server.
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Old 24/06/2010, 08:03 PM   #14
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Default Re: [DEV] Python for SA-MP

Quote:
Originally Posted by Samdudes
I'm currently learning Python, does this mean that you can use Python for the whole script? If so how do you load it onto the SAMP server.
You'd use the plugin.
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Old 24/06/2010, 08:04 PM   #15
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Default Re: [DEV] Python for SA-MP

ahh and then script the Python in PAWN.
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Old 24/06/2010, 09:03 PM   #16
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Default Re: [DEV] Python for SA-MP

You would write your servers code in Python if you were to use this plugin.

Well, you could also use pawn if you wanted to I guess, but python <3
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Old 24/06/2010, 09:25 PM   #17
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Default Re: [DEV] Python for SA-MP

Interesting. Please could you elaborate about what Python threading would be like?
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Old 25/06/2010, 12:07 AM   #18
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Default Re: [DEV] Python for SA-MP

Quote:
Originally Posted by Samdudes
ahh and then script the Python in PAWN.
Not really. Python scripts will be completely seperate to everything else.
If you wanted, you could indeed script everything in Python and have no Pawn filterscripts or gamemode running. (although you'd need the Python filterscript and a blank gamemode)
With that said, there's still nothing to stop you using Pawn. You could have both types of scripts running and working perfectly together.
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Old 05/07/2010, 03:14 PM   #19
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Default Re: [DEV] Python for SA-MP

Welcome to the new forums, everyone. :P
During the downtime, I got threads working, including Pythons thread/threading modules. So, timers (as well as anything else involving threads) now work. Yay.

Now all that's left is adding the rest of the native functions, and a lot of testing.
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Old 27/07/2010, 01:50 PM   #20
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Default Re: [DEV] Python for SA-MP

No news.Is this gonna be released or not?
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