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Old 16/06/2019, 03:25 PM   #131
Mrhind
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Default Re: kdff gui (v0.2.5b) Feb 2019

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Originally Posted by OKStyle View Post
When I add more than 200 textures to TXD file, kdff says: "name.txd contains unusual number of textures: 2xx. Please investigate". After increasing amount of textures kdff don't apply this TXD to MDF model but doesn't warn. Why?
What type of object are you adapting?
If u have Discord, i can help you.
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Old 17/06/2019, 06:38 PM   #132
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Default Re: kdff gui (v0.2.5b) Feb 2019

I don't have a discord. Simple static object like part of ground.
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Old 17/06/2019, 09:14 PM   #133
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Default Re: kdff gui (v0.2.5b) Feb 2019

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Originally Posted by OKStyle View Post
I don't have a discord. Simple static object like part of ground.

Have you solved your problem?
If not, send me a mp.
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Old 15/07/2019, 05:56 PM   #134
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Default Re: kdff gui (v0.2.5b) Feb 2019

@Kalcor If I'm not wrong then add-on by ponz doesn't seem to import more than one vertex color so we can't edit default object from the game in night vertex colors. Can you please add new feature in kdff gui which could export these? It could help, at least me.
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Old 20/07/2019, 09:13 AM   #135
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Default Re: kdff gui (v0.2.5b) Feb 2019

There are two main dff exporters for blender: ponz plugin (attached to my basic tutorial post) and maxorator's plugin (available on gtagarage).

ponz's plugin can do basic meshes, character meshes, vehicle meshes, but only has a single layer for vertex colors. maxorator's plugin has two seperate vertex color layers for night/day, but isn't very good for character models.

The workflow using the ponz plugin would be to create two seperate versions of the dff. One with vertex colors for day, and one with vertex colors for night. Then use kdff 'Import NV' button to merge the night dff in to the day dff.

Using maxorator's plugin, you could skip the above step and just use the night colors layer.

I found it really difficult to work with vertex colors in blender, and that's why I added the 'Easy Color' thing. For most models you only need some very basic directional lighting and Easy Color should be enough.
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Old 20/07/2019, 02:16 PM   #136
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Default Re: kdff gui (v0.2.5b) Feb 2019

Thank you for your answer. As you said, for most models we only need basic directional lighting but where it comes to edit default one from the game then it's so unpleasant for the eyes. I'am working now both with blender 3D and 3dsmax to fix it up but it seems that I'll just move to the 3dsmax permanently after some tutorials because maxorator's plugin is messed up for me or my blender version, just not working correctly.
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