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#11 |
Banned
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Location: *.*.*.*
Posts: 599
Reputation: 87
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Good Job
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#12 |
Gangsta
![]() ![]() ![]() ![]() Join Date: May 2012
Location: Australia
Posts: 630
Reputation: 87
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Nice. This looks interesting, going to try this out.
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#13 |
High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2012
Posts: 4,841
Reputation: 1312
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You forgot one thing here....
Code:
public DestroyDynamicMine(mineid){ if(mineid < 0 || mineid >= MAX_MINES) return 0; DestroyDynamicObject(MineComponent[mineid][mine_objectid]); DestroyDynamicArea(MineComponent[mineid][mine_areaid]); ![]() |
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#14 | |
Banned
![]() Join Date: Apr 2015
Location: Poland
Posts: 1,213
Reputation: 352
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![]() Quote:
I corrected. |
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#15 |
Banned
![]() Join Date: Apr 2015
Location: Poland
Posts: 1,213
Reputation: 352
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added a new parameter 'mine_object'
Values: PHP Code:
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#16 |
Banned
![]() Join Date: Apr 2015
Location: Poland
Posts: 1,213
Reputation: 352
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Update 1.6:
Added additional parameters: Code:
CreateDynamicMine(type,Float:detection_range,Float:explode_radius,Float:health,respawntime, Float:x,Float:y,Float:z,worldid,interiorid,playerid,Float:streamdistance, mine_object=MINE_OBJECT_STANDARD,teamid=ANY_TEAM); teamid - player team will be immune to detection range or destroy mine |
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#17 |
Huge Clucker
![]() ![]() ![]() Join Date: Aug 2012
Location: Algeria
Posts: 360
Reputation: 13
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you should make an command to plant them btw, good job +rep
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#18 |
Banned
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Location: Poland
Posts: 1,213
Reputation: 352
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#19 |
Banned
![]() Join Date: Apr 2015
Location: Poland
Posts: 1,213
Reputation: 352
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Update v1.7:
Added callback: PHP Code:
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#20 |
Banned
![]() Join Date: Apr 2015
Location: Poland
Posts: 1,213
Reputation: 352
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Update v1.8:
- Increase Mine capacity from 300 to 2048 - Added function CreateDynamicMineEx PHP Code:
PHP Code:
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