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Gangsta
![]() ![]() ![]() ![]() Join Date: Mar 2013
Location: Gomel, Belarus
Posts: 865
Reputation: 325
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ᅠ ᅠ
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Description: This script fixes most of the texture bugs on the GTA SA map, such as passing through some walls, windows, floors etc. In other words, it "adds" a collision to objects which didn't have it. List of fixed places:
Quote:
How to install:
Download: Quote:
Changelog: Code:
- v1.0.0 Initial release (21 fixed places) - Added Include version - v1.1.1 Added a new fix (MAPFIX_PLACE_22) Added functions CreateMapFixObjects() and DestroyMapFixObjects() Compatible with Streamer Plugin - v1.2.2 Added new fixes (MAPFIX_PLACE_23 and MAPFIX_PLACE_24) Fixed compatibility with Streamer Plugin - v1.3.2 Added new fixes (MAPFIX_PLACE_25 - MAPFIX_PLACE_29) - v1.4.2 Added new fixes (MAPFIX_PLACE_30, MAPFIX_PLACE_31 and MAPFIX_PLACE_32) - v1.5.3 Added new fixes (MAPFIX_PLACE_33 - MAPFIX_PLACE_37) Now the floor in the interior in MAPFIX_PLACE_25 will be created through the CreateObject function (even if the streamer is included) - v1.6.3 Added new fixes (MAPFIX_PLACE_38, MAPFIX_PLACE_39 and MAPFIX_PLACE_40) - v1.7.4 Added new fixes (MAPFIX_PLACE_41 - MAPFIX_PLACE_47) Completed MAPFIX_PLACE_2 - v1.8.5 Added new fixes (MAPFIX_PLACE_48, MAPFIX_PLACE_49 and MAPFIX_PLACE_50) Completed MAPFIX_PLACE_47 - v1.9.6 Added new fixes (MAPFIX_PLACE_51, MAPFIX_PLACE_52 and MAPFIX_PLACE_53) Now some objects are invisible Completed MAPFIX_PLACE_50 - v2.0.0 Added new fixes (MAPFIX_PLACE_54, MAPFIX_PLACE_55 and MAPFIX_PLACE_56) Changed disable places system in the script - v2.1.1 Added new fixes (MAPFIX_PLACE_57 - MAPFIX_PLACE_64) Completed MAPFIX_PLACE_39 - v2.2.1 Added new fixes (MAPFIX_PLACE_65, MAPFIX_PLACE_66 and MAPFIX_PLACE_67) - v2.3.1 Added new fix (MAPFIX_PLACE_68) - v2.3.2 Completed MAPFIX_PLACE_2 - v2.3.3 Fixed DestroyMapFixObjects() function - v2.3.4 Added new fixes (MAPFIX_PLACE_69, MAPFIX_PLACE_70 and MAPFIX_PLACE_71) - v2.3.5 Added new fix (MAPFIX_PLACE_72) - v2.3.6 Completed MAPFIX_PLACE_28 - v2.3.7 Fixed the "flickering" textures at a distance from the objects Therefore when using Streamer, objects will now be created only in a certain interior - v2.3.8 Added new fix (MAPFIX_PLACE_73) - v2.4.8 Added new fix (MAPFIX_PLACE_74) - v2.5.8 Added new fixes (MAPFIX_PLACE_75 - MAPFIX_PLACE_80) - v2.6.8 Added new fix (MAPFIX_PLACE_81) - v2.7.9 Added new fixes (MAPFIX_PLACE_82 - MAPFIX_PLACE_90) Minor improvements - v2.8.0 Compatible with y_hooks (include version) Minor improvements - v2.8.1 Completed MAPFIX_PLACE_4 - v2.9.1 Added new fixes (MAPFIX_PLACE_91 - MAPFIX_PLACE_95) - v3.0.0 Added new fixes (MAPFIX_PLACE_96 - MAPFIX_PLACE_100) - v3.1.1 Added new fixes (MAPFIX_PLACE_101 - MAPFIX_PLACE_123) Completed MAPFIX_PLACE_2, MAPFIX_PLACE_11, MAPFIX_PLACE_23, MAPFIX_PLACE_27, MAPFIX_PLACE_44, MAPFIX_PLACE_49, MAPFIX_PLACE_79, MAPFIX_PLACE_86 and MAPFIX_PLACE_100 Minor improvements - v3.2.1 Added new fixes (MAPFIX_PLACE_124 - MAPFIX_PLACE_126) - v3.2.2 Completed MAPFIX_PLACE_114 - v3.3.2 Added new fix (MAPFIX_PLACE_127) - v3.4.2 Added new fix (MAPFIX_PLACE_128) - v3.5.2 Added new fix (MAPFIX_PLACE_129) - v3.6.2 Added new fix (MAPFIX_PLACE_130) - v3.7.2 Added new fix (MAPFIX_PLACE_131) - v3.7.3 Fixed a compilation error when connecting streamer - v3.8.4 Added new fixes (MAPFIX_PLACE_132 - MAPFIX_PLACE_136) Minor improvements - v3.9.4 Added new fixes (MAPFIX_PLACE_137 - MAPFIX_PLACE_140) Credits:
If you know about some places with texture bugs that haven't been fixed yet - please report them in this thread. Last edited by OstGot; 03/06/2019 at 11:42 PM. Reason: v3.9.4 |
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#2 |
Little Clucker
![]() Join Date: Sep 2015
Location: Province of Kirov
Posts: 4
Reputation: 1
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Nice job
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#3 |
High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2012
Posts: 4,842
Reputation: 1312
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Needs to have an option to use streamer objects who wants to waste that many object slots for such little reward it doesn't make sense to me.
You also have a bad habit of using arrays incorrectly if you are referencing array indexes with numbers you better have a good reason to do it other wise you are making big mistakes in overall system design. |
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#4 | |
Little Clucker
![]() Join Date: Nov 2014
Posts: 27
Reputation: 3
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Good effort on it though. I knew about maybe 2-3 of the spots you had on there, but the rest I didn't even know existed. |
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#5 |
Gangsta
![]() ![]() ![]() ![]() Join Date: Mar 2013
Location: Gomel, Belarus
Posts: 865
Reputation: 325
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Update to version 1.1.1
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#6 |
High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2012
Posts: 4,842
Reputation: 1312
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There should be a pre-processor directive in OnFilterScriptExit() in case the streamer is not used to delete all the objects.
Also, stock DestroyMapFixObjects() this should be a static function even though it's in a filterscript you could still use this as an include instead. Obviously you will be calling this function automatically if the object type is type object the streamer automatically deletes all created objects. |
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#7 |
Banned
![]() Join Date: May 2010
Location: Black Asylum
Posts: 2,940
Reputation: 538
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Nice, please continue adding fixes.
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#8 |
High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Oct 2010
Location: The Netherlands
Posts: 1,840
Reputation: 297
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Nice mate, suggestion: Fix the welcome pump interior.
Interiorid: 1 Pos: 681.557861,-455.680053,-25.609874 |
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#9 |
Gangsta
![]() ![]() ![]() ![]() Join Date: Jun 2015
Location: Romania
Posts: 490
Reputation: 131
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There's a small mistake in your code: SetObjectMaterial() is used even if object is created using CreateDynamicObject(). The same mistake at DestroyObject() too.
Anyway, thanks for fixes. Some of them are really annoying. |
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#10 |
Banned
![]() Join Date: Jun 2013
Location: Ukraine
Posts: 1,044
Reputation: 64
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