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Old 10/04/2019, 08:35 PM   #1
Hayran_Tavares
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Join Date: Aug 2009
Location: Rio de Janeiro Brazil.
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Default Willowfield - Rap & Outdoor Fight Club (Gang Hood)

Hi, this is a map remastered I made a time ago. It's a clean map with some custom textures, good for gang hood Roleplay. It is located in Willowfield near Stacked.

PS: The .rar attach files contain the code and the .db file if you are interested in changing textures or mapping in texture-studio.

• The map keep the vanilla (original gta sa) aspect;
• Good for Roleplay servers;
• The draw distance is 300.0 default, but you can change it and I recommend for a better experience.















More pictures:
https://i.postimg.cc/TP1vPqt0/sa-mp-332.png
https://i.postimg.cc/YCbwkyzj/sa-mp-333.png
https://i.postimg.cc/FK65kdq4/sa-mp-335.png
https://i.postimg.cc/Gt0Wq0dg/sa-mp-338.png
https://i.postimg.cc/vZPCCxGV/sa-mp-342.png
https://i.postimg.cc/fyjrCJHk/sa-mp-343.png
https://i.postimg.cc/bYQWpBz8/sa-mp-344.png
https://i.postimg.cc/Zq225kBY/sa-mp-347.png
https://i.postimg.cc/qM4YRxRK/sa-mp-348.png

Code of Map:
Code:
//Map Exported with Texture Studio By: [uL]Pottus////////////////////////////////////////////////////////////////
//////////////////////////////////////////////and Crayder////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

//Map Information////////////////////////////////////////////////////////////////////////////////////////////////
/*
	Exported on "2019-02-01 10:46:05" by "Hayran"
	Created by "Hayran"
*/
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

//Objects////////////////////////////////////////////////////////////////////////////////////////////////////////
new tmpobjid;
tmpobjid = CreateObject(8229, 2102.799804, -1863.299804, 15.300000, 0.000000, 0.000000, 179.994995, 300.00); 
SetObjectMaterial(tmpobjid, 0, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0x00000000);
SetObjectMaterial(tmpobjid, 1, 9514, "711_sfw", "brick", 0x00000000);
SetObjectMaterial(tmpobjid, 2, 9514, "711_sfw", "brick", 0x00000000);
SetObjectMaterial(tmpobjid, 3, 9514, "711_sfw", "brick", 0x00000000);
SetObjectMaterial(tmpobjid, 4, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0x00000000);
SetObjectMaterial(tmpobjid, 5, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0x00000000);
SetObjectMaterial(tmpobjid, 6, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0x00000000);
SetObjectMaterial(tmpobjid, 7, 10101, "2notherbuildsfe", "sl_vicrfedge", 0x00000000);
tmpobjid = CreateObject(8229, 2124.799804, -1863.299804, 15.199998, 0.000000, 0.000000, 179.994995, 300.00); 
SetObjectMaterial(tmpobjid, 0, 10101, "2notherbuildsfe", "ferry_build14", 0x00000000);
SetObjectMaterial(tmpobjid, 1, 9514, "711_sfw", "brick", 0x00000000);
SetObjectMaterial(tmpobjid, 2, 9514, "711_sfw", "brick", 0x00000000);
SetObjectMaterial(tmpobjid, 3, 9514, "711_sfw", "brick", 0x00000000);
tmpobjid = CreateObject(8229, 2147.000000, -1863.300048, 15.100000, 0.000000, 0.000000, 179.994995, 300.00); 
SetObjectMaterial(tmpobjid, 0, 10101, "2notherbuildsfe", "ferry_build14", 0x00000000);
SetObjectMaterial(tmpobjid, 1, 9514, "711_sfw", "brick", 0x00000000);
SetObjectMaterial(tmpobjid, 2, 9514, "711_sfw", "brick", 0x00000000);
SetObjectMaterial(tmpobjid, 3, 9514, "711_sfw", "brick", 0x00000000);
SetObjectMaterial(tmpobjid, 4, 9514, "711_sfw", "brick", 0x00000000);
tmpobjid = CreateObject(8229, 2169.100097, -1863.300048, 15.100000, 0.000000, 0.000000, 179.994995, 300.00); 
SetObjectMaterial(tmpobjid, 0, 10101, "2notherbuildsfe", "ferry_build14", 0x00000000);
SetObjectMaterial(tmpobjid, 1, 9514, "711_sfw", "brick", 0x00000000);
SetObjectMaterial(tmpobjid, 2, 9514, "711_sfw", "brick", 0x00000000);
SetObjectMaterial(tmpobjid, 3, 9514, "711_sfw", "brick", 0x00000000);
SetObjectMaterial(tmpobjid, 4, 9514, "711_sfw", "brick", 0x00000000);
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
tmpobjid = CreateObject(2110, 2129.699951, -1868.599975, 14.199998, 0.000000, 0.000000, 270.000000, 300.00); 
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Attached Files
File Type: rar Willow Rap.rar (8.8 KB, 6 views)
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Old 11/10/2019, 04:30 AM   #2
DavidEstanislau
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Default Re: Willowfield - Rap & Outdoor Fight Club (Gang Hood)

Amazing map. I love it. Still with your good work eheh
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Old 28/10/2019, 12:38 PM   #3
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Default Re: Willowfield - Rap & Outdoor Fight Club (Gang Hood)

I always like ghetto/gang hood maps, that is one of the biggest reason why I still play SAMP after so many years because I like that gangster life which game shows to us.

If I'll be criticizing your map, it looks good and that's sure u spent time on it also used your creavity while mapping it but ofcourse I have suggestions for you.


1.The area where you mapped seems way too public
For area which is a fight club, I think it would be better if you built an entrance which leads you to basement of random building and you mapped the fight club there.

2.Same goes for the rap stage, imagine cops passing by from the street and they will hear rap music coming from that area they would head there and easily discover there is some illegal thing going on.

3. I think you wouldn't have to use gate objects to close entrance of that area, using DYN_Mesh object would help since u want to build somewhere like a ghetto and not an army base.


Good job tho it has great potential to be developed.
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