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Old 02/09/2020, 10:35 AM   #21
AzureTyson
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Default Re: Textdraw Streamer

What is "[plugin.textdrawstreamer] pTextdraw suanda kullanilamiyor"?
My console show that and how to fix that error, Thanks! When my textdrawid equals 255 and "[plugin.textdrawstreamer] pTextdraw suanda kullanilamiyor." Show on my console
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Old 02/09/2020, 02:49 PM   #22
nieXpro
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Default Re: Textdraw Streamer

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Originally Posted by AzureTyson View Post
What is "[plugin.textdrawstreamer] pTextdraw suanda kullanilamiyor"?
My console show that and how to fix that error, Thanks! When my textdrawid equals 255 and "[plugin.textdrawstreamer] pTextdraw suanda kullanilamiyor." Show on my console
This error indicates that the maximum limit of the displayed textdraw has been reached.
You can show a maximum of 256 textdraw on your screen.
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Old 03/09/2020, 11:39 PM   #23
Pottus
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Default Re: Textdraw Streamer

You only need to use player textdraws when you have perplayer output which when managed correctly should never fill up.

Not to mention hiding them just arbitrarily deletes textdraws. Honestly that is fucking stupid you only need to delete them when the internal pool is full! Which if used properly 256 textdraws is more than enough for most people if not evaluate what you are doing because you are probably doing it wrong. I think destroying/creating should be your main focus. Try and eliminate doing it arbitrarily.
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Old 07/09/2020, 02:32 PM   #24
jasperschellekens
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Default Re: Textdraw Streamer

Quote:
Originally Posted by Pottus View Post
You only need to use player textdraws when you have perplayer output which when managed correctly should never fill up.

Not to mention hiding them just arbitrarily deletes textdraws. Honestly that is fucking stupid you only need to delete them when the internal pool is full! Which if used properly 256 textdraws is more than enough for most people if not evaluate what you are doing because you are probably doing it wrong. I think destroying/creating should be your main focus. Try and eliminate doing it arbitrarily.
IMO textdraws should only be created when used. That's how I do it at least.
Open inventory, create the textdraws and show them. Close inventory, destroy the textdraws again.
Unless you have a system that uses 256 + textdraws, you should never be able to reach the actual limit if you used the method I did. This again brings me to the conclusion that this plugin is rather useless.
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Old 08/09/2020, 11:47 AM   #25
nieXpro
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Default Re: Textdraw Streamer

Quote:
Originally Posted by jasperschellekens View Post
IMO textdraws should only be created when used. That's how I do it at least.
Open inventory, create the textdraws and show them. Close inventory, destroy the textdraws again.
Unless you have a system that uses 256 + textdraws, you should never be able to reach the actual limit if you used the method I did. This again brings me to the conclusion that this plugin is rather useless.
Why do you have a bias against this plugin?
The plugin makes the work you are already doing simpler by avoiding pawn loads.
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Old 08/09/2020, 11:50 AM   #26
nieXpro
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Default Re: Textdraw Streamer

The plugin has been updated to the new version. Features coming in this version are as follows:
  • YSF PlayerTextdraw functions added.
  • 2 new callbacks for Clickable Textdraw on the proposal of Fairuz and Kursed.
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