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Old 17/10/2010, 10:56 PM   #1
CrucixTM
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Join Date: Jan 2010
Location: Denmark
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Default General Improvements to Angel Pine

_______________________________________________

» MAP: Angel Pine Improvements
_______________________________________________


» Description

I have added all sorts of general improvements to make Angel Pine more attractive. This includes trees on the streets, benches, trashcans, newsstands, phonebooths, and a couple of other things such as fences and some vehicles.

This map would be very suitable for any servers who wants to have Angel Pine as one of their locations, the map makes Angel Pine much more enjoyable to look at.

I originally made this for another server, but decided to release it publicly. There are 155 objects and 9 vehicles.


» Video

[ame]http://www.youtube.com/watch?v=iMA-5lA-meg[/ame]
My channel has more videos of my mapping, feel free to watch them. If you're interested, please comment and/or subscribe. I'm regularly uploading videos of my maps.


» Code

If you wish to use this with a streamer, you can convert the MTA-code below at:
http://www.convertffs.com/

MTA CODE:
Code:
<map edf:definitions="editor_main">
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    <vehicle id="vehicle (Police Ranger) (1)" paintjob="3" model="599" plate="GVB1P84" interior="0" dimension="0" color="123,1,0,0" posX="-2178.8662109375" posY="-2368.3203125" posZ="31.010126113892" rotX="0" rotY="0" rotZ="51.83349609375" />
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</map>
CreateObject CODE:
Code:
AddStaticVehicleEx(598,-2158.89624023,-2394.36108398,30.33874893,51.93005371,123,1,15); //Police Car (LVPD)
AddStaticVehicleEx(599,-2178.86621094,-2368.32031250,31.01012611,51.83349609,123,1,15); //Police Ranger
AddStaticVehicleEx(542,-2180.58496094,-2253.40991211,30.50282669,231.04479980,118,119,15); //Clover
AddStaticVehicleEx(543,-2176.08666992,-2428.85620117,30.57500076,230.39038086,-1,-1,15); //Sadler
AddStaticVehicleEx(423,-2115.81225586,-2469.48437500,30.75521278,49.84985352,1,17,15); //Mr Whoopee
AddStaticVehicleEx(423,-2118.30932617,-2472.47094727,30.75521278,49.84497070,1,17,15); //Mr Whoopee
AddStaticVehicleEx(423,-2120.62084961,-2475.27099609,30.75521278,49.84497070,1,17,15); //Mr Whoopee
AddStaticVehicleEx(416,-2201.73754883,-2294.53637695,30.92457581,320.37011719,1,3,15); //Ambulance
AddStaticVehicleEx(586,-2201.94970703,-2310.42333984,30.22200012,320.12011719,3,1,15); //Wayfarer
CreateObject(994,-2175.09619141,-2380.76147461,29.61720657,0.00000000,0.00000000,321.61926270); //object(lhouse_barrier2) (2)
CreateObject(994,-2180.74877930,-2376.23413086,29.61720657,0.00000000,0.00000000,321.61926270); //object(lhouse_barrier2) (3)
CreateObject(994,-2185.91479492,-2372.16308594,29.62500000,0.00000000,0.00000000,321.61926270); //object(lhouse_barrier2) (4)
CreateObject(1365,-2174.47558594,-2365.63574219,30.74291229,0.00000000,0.00000000,320.11962891); //object(cj_big_skip1) (1)
CreateObject(1431,-2174.60156250,-2365.59863281,32.41838455,0.00000000,0.00000000,230.38877869); //object(dyn_box_pile) (1)
CreateObject(994,-2155.36254883,-2396.55444336,29.62500000,0.00000000,0.00000000,321.61926270); //object(lhouse_barrier2) (5)
CreateObject(983,-2130.41552734,-2479.67382812,30.30855560,0.00000000,0.00000000,321.00000000); //object(fenceshit3) (1)
CreateObject(983,-2111.10449219,-2455.36279297,30.30855560,0.00000000,0.00000000,320.99853516); //object(fenceshit3) (2)
CreateObject(983,-2115.09838867,-2460.35644531,30.30855560,0.00000000,0.00000000,321.24853516); //object(fenceshit3) (3)
CreateObject(983,-2129.91748047,-2484.19946289,30.30855560,0.00000000,0.00000000,51.74572754); //object(fenceshit3) (4)
CreateObject(983,-2124.88208008,-2488.18750000,30.30855560,0.00000000,0.00000000,51.74560547); //object(fenceshit3) (5)
CreateObject(983,-2119.85229492,-2492.19531250,30.30855560,0.00000000,0.00000000,51.74560547); //object(fenceshit3) (6)
CreateObject(983,-2115.38232422,-2495.73852539,30.30855560,0.00000000,0.00000000,51.74560547); //object(fenceshit3) (7)
CreateObject(983,-2110.86450195,-2495.23510742,30.30855560,0.00000000,0.00000000,320.99853516); //object(fenceshit3) (8)
CreateObject(983,-2106.81005859,-2490.24682617,30.30855560,0.00000000,0.00000000,320.99853516); //object(fenceshit3) (9)
CreateObject(983,-2098.82836914,-2480.10913086,30.30855560,0.00000000,0.00000000,320.99853516); //object(fenceshit3) (10)
CreateObject(3039,-2132.08862305,-2259.88818359,29.63190269,0.00000000,0.00000000,320.12011719); //object(ct_stall1) (1)
CreateObject(3040,-2128.33203125,-2263.97167969,31.98795891,0.00000000,0.00000000,320.12011719); //object(ct_stall2) (1)
CreateObject(3860,-2139.63476562,-2257.14770508,30.80423355,0.00000000,0.00000000,139.58001709); //object(marketstall04_sfxrf) (1)
CreateObject(1342,-2134.43530273,-2258.01196289,30.66559601,0.00000000,0.00000000,50.78991699); //object(noodlecart_prop) (1)
CreateObject(3861,-2143.51416016,-2253.90966797,30.79733086,0.00000000,0.00000000,139.58001709); //object(marketstall01_sfxrf) (1)
CreateObject(1442,-2107.31518555,-2412.89990234,30.22348404,0.00000000,0.00000000,0.00000000); //object(dyn_firebin0) (1)
CreateObject(3461,-2107.38085938,-2412.99389648,29.15004349,0.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (1)
CreateObject(2890,-2094.38037109,-2401.76953125,29.62500000,0.00000000,0.00000000,140.66055298); //object(kmb_skip) (2)
CreateObject(2971,-2099.29199219,-2414.47851562,29.62500000,0.00000000,0.00000000,324.27026367); //object(k_smashboxes) (1)
CreateObject(850,-2101.89916992,-2416.25415039,29.73649216,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_1) (1)
CreateObject(849,-2105.08544922,-2408.59570312,29.87475586,0.00000000,0.00000000,326.25524902); //object(cj_urb_rub_3) (1)
CreateObject(3302,-2101.89111328,-2416.49511719,29.70875168,0.00000000,0.00000000,300.27026367); //object(cxrf_corpanel) (1)
CreateObject(3035,-2112.60864258,-2418.43237305,30.39513588,0.00000000,0.00000000,330.09008789); //object(tmp_bin) (1)
CreateObject(853,-2102.98217773,-2419.21655273,29.97567558,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_5) (1)
CreateObject(1349,-2105.79028320,-2409.85400391,30.19538498,0.00000000,0.00000000,310.15014648); //object(cj_shtrolly) (1)
CreateObject(1349,-2104.15771484,-2421.24291992,30.19538498,0.00000000,0.00000000,35.72976685); //object(cj_shtrolly) (2)
CreateObject(1503,-2097.62768555,-2406.78393555,29.89999580,0.00000000,0.00000000,320.12011719); //object(dyn_ramp) (1)
CreateObject(1440,-2107.85522461,-2411.36010742,30.14411545,0.00000000,0.00000000,45.83502197); //object(dyn_box_pile_3) (1)
CreateObject(1440,-2118.83715820,-2482.87866211,30.14411545,0.00000000,0.00000000,0.00000000); //object(dyn_box_pile_3) (2)
CreateObject(1358,-2115.99194336,-2485.39721680,30.82854652,0.00000000,0.00000000,320.12011719); //object(cj_skip_rubbish) (1)
CreateObject(1368,-2126.18701172,-2442.94702148,30.31473732,0.00000000,0.00000000,50.60000610); //object(cj_blocker_bench) (1)
CreateObject(1368,-2130.93017578,-2448.84570312,30.31473732,0.00000000,0.00000000,50.59484863); //object(cj_blocker_bench) (2)
CreateObject(1289,-2122.14111328,-2443.96191406,30.20407104,0.00000000,0.00000000,230.39038086); //object(newstandnew1) (1)
CreateObject(1287,-2122.50976562,-2444.41235352,30.20407104,0.00000000,0.00000000,230.39038086); //object(newstandnew3) (1)
CreateObject(1285,-2122.91406250,-2444.88500977,30.20407104,0.00000000,0.00000000,230.39038086); //object(newstandnew5) (1)
CreateObject(1346,-2128.42382812,-2446.05175781,30.97600555,0.00000000,0.00000000,49.84497070); //object(cj_phone_kiosk2) (1)
CreateObject(2942,-2150.89111328,-2462.13525391,30.49446106,0.00000000,0.00000000,322.39038086); //object(kmb_atm1) (1)
CreateObject(2942,-2102.25537109,-2344.01416016,30.26789856,0.00000000,0.00000000,321.63830566); //object(kmb_atm1) (2)
CreateObject(2942,-2175.36181641,-2327.61328125,30.26789856,0.00000000,0.00000000,51.36563110); //object(kmb_atm1) (3)
CreateObject(1361,-2168.11987305,-2455.64208984,30.36834335,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop2) (1)
CreateObject(1361,-2170.71264648,-2458.91943359,30.36834335,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop2) (2)
CreateObject(1361,-2152.26782227,-2474.05249023,30.36834335,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop2) (3)
CreateObject(1361,-2149.46826172,-2470.50268555,30.36834335,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop2) (4)
CreateObject(16061,-2250.08251953,-2255.82592773,28.44265175,0.00000000,0.00000000,49.85000610); //object(des_treeline2) (1)
CreateObject(16061,-2234.47753906,-2232.05151367,29.56650925,0.00000000,0.00000000,230.39038086); //object(des_treeline2) (2)
CreateObject(3517,-2123.45288086,-2232.54882812,40.70008087,0.00000000,0.00000000,352.06005859); //object(ceasertree02_lvs) (1)
CreateObject(3517,-2135.40136719,-2226.44824219,40.91358948,0.00000000,0.00000000,19.94000244); //object(ceasertree02_lvs) (2)
CreateObject(3517,-2161.38916016,-2230.64965820,40.70186615,0.00000000,0.00000000,181.48681641); //object(ceasertree02_lvs) (3)
CreateObject(3517,-2168.59570312,-2241.45849609,40.60007477,0.00000000,0.00000000,332.11254883); //object(ceasertree02_lvs) (4)
CreateObject(3517,-2069.81616211,-2302.61572266,40.67507935,0.00000000,0.00000000,161.54321289); //object(ceasertree02_lvs) (5)
CreateObject(3517,-2066.85351562,-2283.81201172,40.72508240,0.00000000,0.00000000,101.72293091); //object(ceasertree02_lvs) (6)
CreateObject(892,-2228.17578125,-2240.14770508,30.11460495,0.00000000,0.00000000,119.64001465); //object(hazelweetree_po) (1)
CreateObject(892,-2218.96948242,-2248.99121094,29.90847778,0.00000000,0.00000000,39.88000488); //object(hazelweetree_po) (2)
CreateObject(892,-2240.74975586,-2230.64038086,30.16210938,0.00000000,0.00000000,300.18017578); //object(hazelweetree_po) (3)
CreateObject(892,-2249.61987305,-2222.18090820,30.77076721,0.00000000,0.00000000,354.04504395); //object(hazelweetree_po) (4)
CreateObject(892,-2267.49804688,-2239.56005859,28.92444420,0.00000000,0.00000000,0.00000000); //object(hazelweetree_po) (5)
CreateObject(892,-2255.20019531,-2250.99243164,29.95740509,0.00000000,0.00000000,89.73001099); //object(hazelweetree_po) (6)
CreateObject(892,-2243.07421875,-2258.67553711,30.19472504,0.00000000,0.00000000,59.81533813); //object(hazelweetree_po) (7)
CreateObject(892,-2233.55346680,-2265.51489258,29.90127182,0.00000000,0.00000000,109.66506958); //object(hazelweetree_po) (8)
CreateObject(890,-2206.83251953,-2365.21313477,29.75943565,0.00000000,0.00000000,0.00000000); //object(elmred_po) (1)
CreateObject(890,-2202.52685547,-2378.32543945,29.78335571,0.00000000,0.00000000,270.27026367); //object(elmred_po) (2)
CreateObject(889,-2255.16259766,-2368.28588867,29.25377274,0.00000000,0.00000000,39.88000488); //object(pinebg_po) (1)
CreateObject(889,-2242.13623047,-2352.58178711,29.70671463,0.00000000,0.00000000,320.12011719); //object(pinebg_po) (2)
CreateObject(792,-2216.67138672,-2436.93408203,29.69999886,0.00000000,0.00000000,51.58502197); //object(aw_streettree1) (1)
CreateObject(792,-2201.15966797,-2417.35449219,29.69999886,0.00000000,0.00000000,51.58081055); //object(aw_streettree1) (2)
CreateObject(792,-2164.98730469,-2403.09301758,29.69999886,0.00000000,0.00000000,51.58081055); //object(aw_streettree1) (3)
CreateObject(792,-2175.31567383,-2394.97827148,29.69999886,0.00000000,0.00000000,51.58081055); //object(aw_streettree1) (4)
CreateObject(792,-2139.95654297,-2423.05541992,29.69999886,0.00000000,0.00000000,51.58081055); //object(aw_streettree1) (5)
CreateObject(792,-2180.92138672,-2464.23437500,29.69999886,0.00000000,0.00000000,51.58081055); //object(aw_streettree1) (6)
CreateObject(792,-2173.33862305,-2435.70410156,29.69999886,0.00000000,0.00000000,51.58081055); //object(aw_streettree1) (7)
CreateObject(792,-2190.14624023,-2456.78637695,29.69999886,0.00000000,0.00000000,51.58081055); //object(aw_streettree1) (8)
CreateObject(792,-2164.03515625,-2443.13354492,29.69999886,0.00000000,0.00000000,51.58081055); //object(aw_streettree1) (9)
CreateObject(792,-2189.47192383,-2498.33740234,29.69999886,0.00000000,0.00000000,51.58081055); //object(aw_streettree1) (10)
CreateObject(792,-2167.93603516,-2515.50439453,29.69999886,0.00000000,0.00000000,51.58081055); //object(aw_streettree1) (11)
CreateObject(792,-2146.66870117,-2532.46044922,29.69999886,0.00000000,0.00000000,51.58081055); //object(aw_streettree1) (12)
CreateObject(792,-2098.93872070,-2505.86157227,29.69999886,0.00000000,0.00000000,51.58081055); //object(aw_streettree1) (13)
CreateObject(792,-2108.07812500,-2498.30371094,29.69999886,0.00000000,0.00000000,51.58081055); //object(aw_streettree1) (14)
CreateObject(792,-2080.81640625,-2483.10058594,29.69999886,0.00000000,0.00000000,51.58081055); //object(aw_streettree1) (15)
CreateObject(792,-2092.24169922,-2446.15527344,29.69999886,0.00000000,0.00000000,51.58081055); //object(aw_streettree1) (16)
CreateObject(792,-2099.43994141,-2455.26635742,29.69999886,0.00000000,0.00000000,51.58081055); //object(aw_streettree1) (17)
CreateObject(792,-2154.24609375,-2483.97753906,29.69999886,0.00000000,0.00000000,51.58081055); //object(aw_streettree1) (18)
CreateObject(792,-2144.96948242,-2491.39428711,29.69999886,0.00000000,0.00000000,51.58081055); //object(aw_streettree1) (19)
CreateObject(792,-2119.58740234,-2424.38281250,29.69999886,0.00000000,0.00000000,51.58081055); //object(aw_streettree1) (20)
CreateObject(792,-2167.17358398,-2342.58984375,29.69999886,0.00000000,0.00000000,51.58081055); //object(aw_streettree1) (21)
CreateObject(792,-2176.29248047,-2335.17529297,29.69999886,0.00000000,0.00000000,51.58081055); //object(aw_streettree1) (22)
CreateObject(792,-2137.58520508,-2335.51147461,29.69999886,0.00000000,0.00000000,51.58081055); //object(aw_streettree1) (23)
CreateObject(792,-2130.29443359,-2326.28222656,29.69999886,0.00000000,0.00000000,51.58081055); //object(aw_streettree1) (24)
CreateObject(792,-2127.54931641,-2378.20947266,29.69999886,0.00000000,0.00000000,51.58081055); //object(aw_streettree1) (25)
CreateObject(792,-2118.40966797,-2385.49243164,29.69999886,0.00000000,0.00000000,51.58081055); //object(aw_streettree1) (26)
CreateObject(792,-2101.35009766,-2331.87353516,29.69999886,0.00000000,0.00000000,51.58081055); //object(aw_streettree1) (27)
CreateObject(792,-2167.89208984,-2296.29003906,29.69999886,0.00000000,0.00000000,51.58081055); //object(aw_streettree1) (28)
CreateObject(792,-2175.23999023,-2305.54125977,29.69999886,0.00000000,0.00000000,51.58081055); //object(aw_streettree1) (29)
CreateObject(792,-2139.49194336,-2523.37548828,29.69999886,0.00000000,0.00000000,51.58081055); //object(aw_streettree1) (30)
CreateObject(792,-2171.57202148,-2497.83569336,29.69999886,0.00000000,0.00000000,51.58081055); //object(aw_streettree1) (31)
CreateObject(792,-2215.65771484,-2462.75708008,29.69999886,0.00000000,0.00000000,51.58081055); //object(aw_streettree1) (32)
CreateObject(792,-2222.88769531,-2471.85986328,29.69999886,0.00000000,0.00000000,51.58081055); //object(aw_streettree1) (33)
CreateObject(792,-2190.42407227,-2352.84179688,29.69999886,0.00000000,0.00000000,51.58081055); //object(aw_streettree1) (34)
CreateObject(792,-2123.10693359,-2257.65039062,29.69999886,0.00000000,0.00000000,51.58081055); //object(aw_streettree1) (35)
CreateObject(792,-2140.34838867,-2243.81274414,29.69999886,0.00000000,0.00000000,51.58081055); //object(aw_streettree1) (36)
CreateObject(792,-2181.27905273,-2269.36132812,29.69999886,0.00000000,0.00000000,51.58081055); //object(aw_streettree1) (37)
CreateObject(792,-2203.31274414,-2268.25439453,29.69999886,0.00000000,0.00000000,51.58081055); //object(aw_streettree1) (38)
CreateObject(1431,-2157.56811523,-2352.00927734,30.25133324,0.00000000,0.00000000,230.38879395); //object(dyn_box_pile) (1)
CreateObject(1328,-2174.25830078,-2306.73950195,30.14013672,0.00000000,0.00000000,0.00000000); //object(binnt10_la) (1)
CreateObject(1328,-2166.62548828,-2341.45654297,30.14013672,0.00000000,0.00000000,0.00000000); //object(binnt10_la) (2)
CreateObject(1328,-2200.55834961,-2388.36157227,30.14013672,0.00000000,0.00000000,0.00000000); //object(binnt10_la) (3)
CreateObject(1328,-2201.88696289,-2418.69433594,30.14013672,0.00000000,0.00000000,0.00000000); //object(binnt10_la) (4)
CreateObject(1328,-2220.76855469,-2474.34912109,30.12996483,0.00000000,0.00000000,0.00000000); //object(binnt10_la) (5)
CreateObject(1328,-2177.39892578,-2493.58593750,30.14013672,0.00000000,0.00000000,0.00000000); //object(binnt10_la) (6)
CreateObject(1328,-2162.64062500,-2520.41381836,30.13797951,0.00000000,0.00000000,0.00000000); //object(binnt10_la) (7)
CreateObject(1328,-2138.43066406,-2524.00390625,30.14013672,0.00000000,0.00000000,0.00000000); //object(binnt10_la) (8)
CreateObject(1328,-2089.58422852,-2471.54443359,30.14013672,0.00000000,0.00000000,0.00000000); //object(binnt10_la) (9)
CreateObject(1328,-2105.69116211,-2435.53320312,30.14013672,0.00000000,0.00000000,0.00000000); //object(binnt10_la) (10)
CreateObject(1328,-2138.92578125,-2423.54882812,30.14013672,0.00000000,0.00000000,0.00000000); //object(binnt10_la) (11)
CreateObject(1328,-2163.40698242,-2442.03515625,30.13234520,0.00000000,0.00000000,0.00000000); //object(binnt10_la) (12)
CreateObject(1328,-2163.15258789,-2415.51586914,30.14013672,0.00000000,0.00000000,0.00000000); //object(binnt10_la) (13)
CreateObject(1368,-2159.73144531,-2445.19506836,30.31473732,0.00000000,0.00000000,231.39039612); //object(cj_blocker_bench) (3)
CreateObject(1368,-2150.86914062,-2432.19213867,30.31473732,0.00000000,0.00000000,231.38854980); //object(cj_blocker_bench) (4)
CreateObject(1368,-2126.96459961,-2401.91552734,30.31473732,0.00000000,0.00000000,231.38854980); //object(cj_blocker_bench) (5)
CreateObject(1368,-2164.64624023,-2340.81494141,30.31473732,0.00000000,0.00000000,231.38854980); //object(cj_blocker_bench) (6)
CreateObject(1368,-2102.42309570,-2334.15087891,30.31473732,0.00000000,0.00000000,231.38854980); //object(cj_blocker_bench) (7)
CreateObject(1368,-2113.82055664,-2457.92456055,30.31473732,0.00000000,0.00000000,231.38854980); //object(cj_blocker_bench) (8)
CreateObject(1368,-2147.92602539,-2500.77758789,30.31473732,0.00000000,0.00000000,231.38854980); //object(cj_blocker_bench) (9)
CreateObject(1368,-2202.67163086,-2420.54638672,30.31473732,0.00000000,0.00000000,231.38854980); //object(cj_blocker_bench) (10)
CreateObject(1368,-2201.49584961,-2393.38183594,30.31473732,0.00000000,0.00000000,51.25000000); //object(cj_blocker_bench) (11)
CreateObject(1368,-2183.67773438,-2343.46093750,30.31473732,0.00000000,0.00000000,51.24572754); //object(cj_blocker_bench) (12)
CreateObject(1368,-2170.78735352,-2327.34912109,30.31473732,0.00000000,0.00000000,51.24572754); //object(cj_blocker_bench) (13)
CreateObject(1368,-2125.68383789,-2374.63867188,30.31473732,0.00000000,0.00000000,51.24572754); //object(cj_blocker_bench) (14)
CreateObject(1368,-2179.20312500,-2441.77148438,30.31473732,0.00000000,0.00000000,51.24572754); //object(cj_blocker_bench) (15)
CreateObject(1368,-2201.12768555,-2464.91088867,30.31473732,0.00000000,0.00000000,51.24572754); //object(cj_blocker_bench) (16)
CreateObject(1368,-2159.44897461,-2484.90209961,30.31473732,0.00000000,0.00000000,51.24572754); //object(cj_blocker_bench) (17)
CreateObject(1368,-2090.83642578,-2473.28662109,30.31473732,0.00000000,0.00000000,51.24572754); //object(cj_blocker_bench) (18)
CreateObject(1346,-2093.89599609,-2477.03784180,30.97600555,0.00000000,0.00000000,49.84497070); //object(cj_phone_kiosk2) (1)
CreateObject(1216,-2160.82617188,-2446.77246094,30.31700325,0.00000000,0.00000000,231.24998474); //object(phonebooth1) (1)
CreateObject(1216,-2197.18066406,-2418.48535156,30.31700325,0.00000000,0.00000000,231.24572754); //object(phonebooth1) (2)
CreateObject(1216,-2170.95483398,-2353.72509766,30.31700325,0.00000000,0.00000000,231.24572754); //object(phonebooth1) (3)
CreateObject(1216,-2096.53149414,-2332.07958984,30.31700325,0.00000000,0.00000000,231.24572754); //object(phonebooth1) (4)
CreateObject(1216,-2141.71557617,-2390.01782227,30.31700325,0.00000000,0.00000000,51.24572754); //object(phonebooth1) (5)
CreateObject(1216,-2178.28906250,-2436.02392578,30.31700325,0.00000000,0.00000000,51.24572754); //object(phonebooth1) (6)
CreateObject(1216,-2163.30419922,-2489.33911133,30.31700325,0.00000000,0.00000000,51.24572754); //object(phonebooth1) (7)
CreateObject(3522,-2156.81250000,-2390.21386719,29.70341682,0.00000000,0.00000000,231.24998474); //object(vgsn_flwbdcrb) (1)
CreateObject(3522,-2169.30322266,-2380.23730469,29.70341682,0.00000000,0.00000000,231.24572754); //object(vgsn_flwbdcrb) (2)
CreateObject(3520,-2156.77124023,-2390.34057617,29.79333305,0.00000000,0.00000000,231.24998474); //object(vgsn_flwrbdsm) (1)
CreateObject(3520,-2169.16455078,-2380.46020508,29.79333305,0.00000000,0.00000000,231.24572754); //object(vgsn_flwrbdsm) (2)
CreateObject(1328,-2184.79296875,-2344.79125977,30.14013672,0.00000000,0.00000000,0.00000000); //object(binnt10_la) (14)
CreateObject(1285,-2168.62817383,-2344.81738281,30.20407104,0.00000000,0.00000000,51.25000000); //object(newstandnew5) (2)
CreateObject(1286,-2168.97680664,-2345.23706055,30.20407104,0.00000000,0.00000000,51.25000000); //object(newstandnew4) (1)
CreateObject(1287,-2169.32202148,-2345.66796875,30.20407104,0.00000000,0.00000000,51.25000000); //object(newstandnew3) (2)
CreateObject(1288,-2169.67749023,-2346.09863281,30.20407104,0.00000000,0.00000000,51.25000000); //object(newstandnew2) (1)
CreateObject(1289,-2168.28857422,-2344.38696289,30.20407104,0.00000000,0.00000000,51.25000000); //object(newstandnew1) (2)

You can use the map freely, just don't give credit to anyone but me, or edit it.
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Old 17/10/2010, 11:01 PM   #2
Scenario
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Default Re: General Improvements to Angel Pine

It's looking a whole hell of a lot better than the original map. Amazing work, dude!
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Old 17/10/2010, 11:01 PM   #3
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Default Re: General Improvements to Angel Pine

Looks very nice
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Old 17/10/2010, 11:02 PM   #4
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Default Re: General Improvements to Angel Pine

It's really nice, good job.
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Old 17/10/2010, 11:20 PM   #5
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Default Re: General Improvements to Angel Pine

Haha is that Nephew xD
looks awsume btw.
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Old 17/10/2010, 11:24 PM   #6
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Default Re: General Improvements to Angel Pine

Quote:
Originally Posted by NotoriousMOB View Post
Haha is that Nephew xD
looks awsume btw.
Indeed is, fucking awesome band. Danes unite!

Source: Nephew - Police Bells and Church Sirens

And thanks, everyone.
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Old 18/10/2010, 06:25 AM   #7
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Default Re: General Improvements to Angel Pine

Awesome! 10/10
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Old 18/10/2010, 06:36 AM   #8
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Default Re: General Improvements to Angel Pine

very very nice map for angel pine.
that video is awesome!
10/10!
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Old 18/10/2010, 07:07 AM   #9
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Default Re: General Improvements to Angel Pine

you make san andreas look goood
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Old 18/10/2010, 08:06 PM   #10
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Default Re: General Improvements to Angel Pine

Good job, angel pine improved alot
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