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Old 21/11/2011, 08:25 PM   #1
Elka_Blazer
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Default SHS V2.0 (IG saved doors , map icons , 3d text labels )

[CENTER]




Scripter Helper Script 2.0



First of all a nice song : click here .

Now before we even start this (page[?])... I want you to know , this script will NOT work with 0.3D

What is this script using ?

Quote:
sscanf2 - by ******
streamer 2.5.2 - by Incognito
ZCMD - by ******
file - by SA-MP

What can I do with this script ?

Quote:

Well, I saw many systems witch you can create 3d text labels , map icons, and more with them .
But the labels and map icons doesnt get saved !
You have to turn off your server, go to the system's(fs) log, copy the line and add it to your script !
Now, here you can create map icons and 3d text labels ( dynamic ) IG,without turning off your server !
Another very good thing in this FS , is that you can create doors IG !
What do I mean doors ?
I mean , that insted of turning you server off every time , going to your script, adding map icons , pickupd and 3d text labels , and command like /enter /exit , you can DO IT IN GAME !
What is extra special here ? that you can make COSTUM INTERIORS !
Now, lets say you create a door , and it ID is ... 5 .. so the doors interior Virtual world will be 1005 ( 1000 + ID ).
Now , if you want to make it costum :
lets say the interior of this door will be the gym..
So when you add the objects , make sure you set them to the door id + 1000 ( 1005 in this case )..
Now the player will see them only if his VW is 1005 !
COSTUM
!

COMMANDS

Basic
Quote:

/shslogin - before using any commands ( but /enter and /exit ) you must login to the system .
/cv - create a vehicle [modelid] [color1] [color2]
/dv - enter a vehicle , use this and destroy it .
/dvs - destroy all created vehicles .
/mpos - save your position with interior and virtual world , and the position will go to the file in scriptfiles/logs/mpos.txt [savename]

Dynamic Map Icons
Quote:

/dmp Edit the dynamic map icon [name] [dmpID] [(optional)value]
Available names : [NON _ CASE SENSITIVE] Position, Model, Color, VirtualWorld, Interior, Delete
/dmpnext - next DMP ID Available
/dmpclose - list nearest dmps

Dynamic 3D Text Labels
Quote:

/3dlabel - edit the dynamic 3d text label [name] [labelID] [(optional)value]
Available names : [NON _ CASE SENSITIVE] Position, Color, VirtualWorld, Interior, Distance, Delete
/3dnext - next 3dtextlabel ID available
/3dtext - set 3d label's text
/3dclose - get nearest 3d text label ID

Dynamic doors
Quote:

/door - edit a door
Available names : [NON _ CASE SENSITIVE] Exterior, Color, Interior, Delete, Lock, PickupType, Level, VehicleAble, Admin
level = if you level is smaller then the door's level , you will not be able to enter. so with the admin thing.
vehicle able - decide if you can enter with vehicles or not.
/dnext - next door ID available
/dname - set door's name
/dgoto - goto specific door


Expected Bugs

Server crash when using a command :
ITS NOT THE SCRIPT'S BUG !
You must have the folders /scriptfiles/logs and /scriptfiles/cfgs !!

Commands doesnt work :
This script will be very bugged with 0.3D

Downloads

You MUST have streamer -
http://forum.sa-mp.com/showthread.php?t=102865
And sscanf2
http://forum.sa-mp.com/showthread.php?t=120356
And now the script
http://www.multiupload.com/GX4DC1AAAZ
Or pasetbin
http://pastebin.com/AZzVspKq
Old version
http://forum.sa-mp.com/showthread.php?t=292822





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Last edited by Elka_Blazer; 22/11/2011 at 07:17 AM.
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Old 21/11/2011, 09:34 PM   #2
Rafiko
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Default Re: SHS V2.0 (IG saved doors , map icons , 3d text labels )

amazing stuff u got here

tnx man,gonna test it soon
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Old 21/11/2011, 10:01 PM   #3
seanny
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Default Re: SHS V2.0 (IG saved doors , map icons , 3d text labels )

Can you make an strcmp version since my script is all in strcmp?

Thanks,
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Old 22/11/2011, 03:39 AM   #4
Steven82
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Default Re: SHS V2.0 (IG saved doors , map icons , 3d text labels )

Quote:
Originally Posted by seanny View Post
Can you make an strcmp version since my script is all in strcmp?

Thanks,
That's like asking Microsoft to make Office Word 07 compatible on Windows 95. Why not start converting your commands, or make a stable version of your script and spend the 2 weeks(depending on scripting skill) converting your script to use zcmd and sscanf.
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Old 22/11/2011, 07:20 AM   #5
Elka_Blazer
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Default Re: SHS V2.0 (IG saved doors , map icons , 3d text labels )

Quote:
Originally Posted by Rafiko View Post
amazing stuff u got here

tnx man,gonna test it soon
Okey bro enjoy it .

Quote:
Originally Posted by seanny View Post
Can you make an strcmp version since my script is all in strcmp?

Thanks,
Why cant you do it by yourself ?
As much as this script is simple , its still not for newbies .
I mean , if you still dont know how to create pickups , doors and bla bla bla , you should'nt use this FS .
This FS Is for advanced scripters , it helps them to save time .
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Old 03/05/2012, 09:06 PM   #6
Kevin Frankenberger
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Default Re: SHS V2.0 (IG saved doors , map icons , 3d text labels )

You Should Put This On "0.3d"
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Old 05/05/2012, 07:59 AM   #7
SwiftKidZ
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Default Re: SHS V2.0 (IG saved doors , map icons , 3d text labels )

WOW Wickard
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Old 05/05/2012, 09:18 AM   #8
Ethan_Marcus
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Default Re: SHS V2.0 (IG saved doors , map icons , 3d text labels )

hi im new here ok i support your filter script but can u please upgrade it to work with 0.3D version .......thanks
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Old 25/06/2012, 06:11 AM   #9
Lorenzo*
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Default Re: SHS V2.0 (IG saved doors , map icons , 3d text labels )

Great system, and great song
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Last edited by Lorenzo*; 25/06/2012 at 07:12 AM.
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Old 09/02/2013, 02:49 PM   #10
lean1337
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Default Re: SHS V2.0 (IG saved doors , map icons , 3d text labels )

awesome.
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