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Old 07/03/2013, 02:19 PM   #1
iHaze.
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Default Guns and drugs house.

Guns and Drugs house!

Hello, This is my second map. It's using the Lil probe inn interior with 61 objects, It has;

•Weapon tables has: M4s, MP5s, Snipers.
•Ammo Tables.
•Drugs tables.
•Boxes room that has ammo boxes and stuff.
•Some doors are locked with Pads.


Screenshots:

♦Weapon tables.




♦Interior.




♦Drug Tables




♦Ammo tabels #1.




♦Ammo tabels #2.




♦Boxes #1.




♦Boxes #2.




♦Locks.




Download:

Pastebin

Code:

pawn Code:
CreateObject(16150,2266.0996094,-1577.0996094,1492.5999756,0.0000000,0.0000000,0.5000000); //object(ufo_barinterior) (1)
CreateObject(941,2268.1999512,-1589.8000488,1493.6999512,0.0000000,0.0000000,0.0000000); //object(cj_df_worktop_3) (1)
CreateObject(941,2265.8000488,-1589.8000488,1493.6999512,0.0000000,0.0000000,0.0000000); //object(cj_df_worktop_3) (2)
CreateObject(941,2263.3999023,-1589.8000488,1493.6999512,0.0000000,0.0000000,0.0000000); //object(cj_df_worktop_3) (3)
CreateObject(2035,2269.1000977,-1589.5000000,1494.1999512,0.0000000,0.0000000,0.0000000); //object(cj_m16) (1)
CreateObject(2035,2269.1000977,-1590.0999756,1494.1999512,0.0000000,0.0000000,0.0000000); //object(cj_m16) (3)
CreateObject(2035,2268.0000000,-1589.5000000,1494.1999512,0.0000000,0.0000000,0.0000000); //object(cj_m16) (4)
CreateObject(2035,2268.0000000,-1590.0999756,1494.1999512,0.0000000,0.0000000,0.0000000); //object(cj_m16) (6)
CreateObject(2036,2266.1999512,-1589.5000000,1494.1999512,0.0000000,0.0000000,0.0000000); //object(cj_psg1) (1)
CreateObject(2036,2266.1999512,-1590.0000000,1494.1999512,0.0000000,0.0000000,0.0000000); //object(cj_psg1) (2)
CreateObject(2044,2264.3999023,-1589.5000000,1494.1999512,0.0000000,0.0000000,0.0000000); //object(cj_mp5k) (1)
CreateObject(2044,2264.3994141,-1590.0996094,1494.1999512,0.0000000,0.0000000,0.0000000); //object(cj_mp5k) (2)
CreateObject(2044,2263.8000488,-1590.0999756,1494.1999512,0.0000000,0.0000000,0.0000000); //object(cj_mp5k) (3)
CreateObject(2044,2263.8000488,-1589.5000000,1494.1999512,0.0000000,0.0000000,0.0000000); //object(cj_mp5k) (4)
CreateObject(2044,2263.1999512,-1589.5000000,1494.1999512,0.0000000,0.0000000,0.0000000); //object(cj_mp5k) (5)
CreateObject(2044,2263.1999512,-1590.0999756,1494.1999512,0.0000000,0.0000000,0.0000000); //object(cj_mp5k) (6)
CreateObject(3052,2263.0000000,-1571.9000244,1493.6999512,0.0000000,0.0000000,0.0000000); //object(db_ammo) (1)
CreateObject(3052,2263.8999023,-1571.9000244,1493.6999512,0.0000000,0.0000000,0.0000000); //object(db_ammo) (2)
CreateObject(2358,2265.3999023,-1571.8000488,1493.6999512,0.0000000,0.0000000,0.0000000); //object(ammo_box_c2) (1)
CreateObject(2358,2266.3000488,-1571.8000488,1493.6999512,0.0000000,0.0000000,0.0000000); //object(ammo_box_c2) (2)
CreateObject(1431,2271.1000977,-1576.4000244,1493.1999512,0.0000000,0.0000000,0.0000000); //object(dyn_box_pile) (1)
CreateObject(1431,2273.3000488,-1576.3000488,1493.1999512,0.0000000,0.0000000,0.0000000); //object(dyn_box_pile) (2)
CreateObject(941,2263.3000488,-1571.8000488,1493.0999756,0.0000000,0.0000000,0.0000000); //object(cj_df_worktop_3) (4)
CreateObject(941,2265.6999512,-1571.8000488,1493.0999756,0.0000000,0.0000000,0.0000000); //object(cj_df_worktop_3) (5)
CreateObject(941,2268.1999512,-1571.8000488,1493.0999756,0.0000000,0.0000000,0.0000000); //object(cj_df_worktop_3) (6)
CreateObject(3013,2267.6000977,-1571.9000244,1493.6999512,0.0000000,0.0000000,0.0000000); //object(cr_ammobox) (1)
CreateObject(3013,2268.0000000,-1571.9000244,1493.6999512,0.0000000,0.0000000,0.0000000); //object(cr_ammobox) (2)
CreateObject(3013,2268.3999023,-1571.9000244,1493.6999512,0.0000000,0.0000000,0.0000000); //object(cr_ammobox) (3)
CreateObject(3013,2268.8000488,-1571.9000244,1493.6999512,0.0000000,0.0000000,0.0000000); //object(cr_ammobox) (4)
CreateObject(3013,2269.1999512,-1571.9000244,1493.6999512,0.0000000,0.0000000,0.0000000); //object(cr_ammobox) (5)
CreateObject(2048,2265.6999512,-1571.3000488,1494.5999756,0.0000000,0.0000000,0.0000000); //object(cj_flag2) (1)
CreateObject(2047,2266.3000488,-1590.3000488,1494.9000244,0.0000000,0.0000000,177.0000000); //object(cj_flag1) (1)
CreateObject(2619,2269.6999512,-1581.6999512,1494.0999756,0.0000000,0.0000000,0.0000000); //object(mp_ammoambient) (1)
CreateObject(2977,2270.6999512,-1583.0000000,1492.5999756,0.0000000,0.0000000,0.0000000); //object(kmilitary_crate) (2)
CreateObject(2977,2271.8000488,-1583.0000000,1492.5999756,0.0000000,0.0000000,0.0000000); //object(kmilitary_crate) (3)
CreateObject(2977,2272.8999023,-1583.0000000,1492.5999756,0.0000000,0.0000000,0.0000000); //object(kmilitary_crate) (4)
CreateObject(2977,2274.0000000,-1583.0000000,1492.5999756,0.0000000,0.0000000,0.0000000); //object(kmilitary_crate) (5)
CreateObject(941,2262.8999023,-1575.0000000,1493.0999756,0.0000000,0.0000000,270.2500000); //object(cj_df_worktop_3) (9)
CreateObject(941,2262.8999023,-1577.4000244,1493.0999756,0.0000000,0.0000000,270.2471924); //object(cj_df_worktop_3) (10)
CreateObject(1575,2263.0000000,-1578.3000488,1493.5999756,0.0000000,0.0000000,0.0000000); //object(drug_white) (3)
CreateObject(1575,2263.0000000,-1577.5999756,1493.5999756,0.0000000,0.0000000,0.0000000); //object(drug_white) (4)
CreateObject(1575,2263.0000000,-1576.9000244,1493.5999756,0.0000000,0.0000000,0.0000000); //object(drug_white) (5)
CreateObject(1578,2263.0000000,-1576.0999756,1493.5999756,0.0000000,0.0000000,0.0000000); //object(drug_green) (2)
CreateObject(1578,2263.0000000,-1575.3000488,1493.5999756,0.0000000,0.0000000,0.0000000); //object(drug_green) (3)
CreateObject(1578,2263.0000000,-1574.5000000,1493.5999756,0.0000000,0.0000000,0.0000000); //object(drug_green) (4)
CreateObject(964,2274.0000000,-1577.9000244,1492.5999756,0.0000000,0.0000000,270.7500000); //object(cj_metal_crate) (1)
CreateObject(964,2274.0000000,-1579.3000488,1492.5999756,0.0000000,0.0000000,270.7470703); //object(cj_metal_crate) (2)
CreateObject(941,2269.1999512,-1577.6999512,1493.0999756,0.0000000,0.0000000,270.2471924); //object(cj_df_worktop_3) (11)
CreateObject(941,2269.1999512,-1575.3000488,1493.0999756,0.0000000,0.0000000,270.2471924); //object(cj_df_worktop_3) (13)
CreateObject(2041,2269.1000977,-1574.6999512,1493.8000488,0.0000000,0.0000000,272.0000000); //object(ammo_box_m2) (2)
CreateObject(2041,2269.1000977,-1575.1999512,1493.8000488,0.0000000,0.0000000,271.9995117); //object(ammo_box_m2) (7)
CreateObject(2041,2269.1000977,-1575.6999512,1493.8000488,0.0000000,0.0000000,271.9995117); //object(ammo_box_m2) (8)
CreateObject(2041,2269.1000977,-1576.1999512,1493.8000488,0.0000000,0.0000000,271.9995117); //object(ammo_box_m2) (9)
CreateObject(2043,2269.1999512,-1577.3000488,1493.6999512,0.0000000,0.0000000,269.9999695); //object(ammo_box_m4) (1)
CreateObject(2043,2269.1999512,-1577.8000488,1493.6999512,0.0000000,0.0000000,269.9945068); //object(ammo_box_m4) (2)
CreateObject(2042,2269.0000000,-1578.5999756,1493.6999512,0.0000000,0.0000000,193.9999542); //object(ammo_box_m3) (1)
CreateObject(2680,2274.6999512,-1580.5999756,1493.4000244,0.0000000,0.0000000,282.0000000); //object(cj_padlock) (1)
CreateObject(2680,2269.6000977,-1573.9000244,1493.4000244,0.0000000,0.0000000,281.9970703); //object(cj_padlock) (2)
CreateObject(2680,2269.6000977,-1572.6999512,1493.4000244,0.0000000,0.0000000,281.9970703); //object(cj_padlock) (3)
CreateObject(2395,2262.3999023,-1583.5999756,1492.5999756,0.0000000,0.0000000,90.2500000); //object(cj_sports_wall) (1)
CreateObject(1508,2262.3999023,-1581.0999756,1494.3000488,0.0000000,0.0000000,0.0000000); //object(dyn_garage_door) (1)


Command to teleport:

pawn Code:
CMD:gunhouse(playerid, params[])
{
    SetPlayerPos(playerid, 2265.8711,-1578.2312,1493.6078);
    return 1;
}


Have fun,
Xaerie.
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Old 07/03/2013, 02:34 PM   #2
Axel12
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Default Respuesta: Guns and drugs house.

Maybe for a RP server, 6/10
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Mapping for free, PM me
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Old 07/03/2013, 02:35 PM   #3
iHaze.
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Default Re: Respuesta: Guns and drugs house.

Quote:
Originally Posted by Axel12 View Post
Maybe for a RP server, 6/10
Well, I know. Anyways thanks
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Old 07/03/2013, 02:35 PM   #4
kiss
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Default Re: Guns and drugs house.

Pro-Skill Bro?

Good Release! Gonna use it for my freeroam
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pawn Code:
if($weather == "sunny") PlaySunnySong(); // By Kiss :P
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Old 07/03/2013, 02:37 PM   #5
iHaze.
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Default Re: Guns and drugs house.

Quote:
Originally Posted by kiss View Post
Pro-Skill Bro?

Good Release! Gonna use it for my freeroam

Thanks
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Old 07/03/2013, 03:36 PM   #6
sampplayer12
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Default Re: Guns and drugs house.

Good map 8/10
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Old 07/03/2013, 03:39 PM   #7
iHaze.
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Default Re: Guns and drugs house.

Quote:
Originally Posted by sampplayer12 View Post
Good map 8/10
Thanks
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Old 07/03/2013, 04:30 PM   #8
DoubleOG
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Default Re: Guns and drugs house.

Awesome map Xaerie, love your work. Keep going!
Reward: +REP
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Old 07/03/2013, 04:31 PM   #9
iHaze.
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Default Re: Guns and drugs house.

Quote:
Originally Posted by DoubleOG View Post
Awesome map Xaerie, love your work. Keep going!
Reward: +REP
Thanks dude

Reward: Rep'ed back.
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Old 07/03/2013, 04:45 PM   #10
thegreathom
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Default Re : Guns and drugs house.

I really like it, I think I will give a reputations point for this awesome work.
+rep.
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