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Old 12/04/2013, 08:27 PM   #1
zDivine
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Default [0.3] Bait Car System [Unique]

zDivine's Bait Car System

Script Version: 1.0.0.0
Release Date: 4/12/2013

Note: Please do not remove the credits from the script, that would be very rude.

Features:
  • Bait car activation system, alerting you when someone enters the driver seat, or passenger seat, and when someone exits the vehicle.
  • Bait car gps system, allowing you to mark the bait cars location on your map.
  • Bait car lockdown system, allowing you to remotely shutdown the bait car, and lock the suspect inside.
  • Unlock system, allowing you to release the suspect from the car to do as you wish with him.
  • Changeable pass for bait car login.
  • Default vehicle model for bait car changeable in script if the user doesn't specify a certain model.

Commands:
  • /bclogin [pass] - Logs into the bait car system, allowing you to use the functions.
  • /bc [option] [value(optional)] - Multiple commands allowing you to control the bait car.
    - Place(use the value option here, to choose the car model), Activate, Remove, Gps, (l)ock(a)nd(k)ill, (u)n(l)ock.

Special Notes:
  • Search for "BC_LOGIN_PASS" and change the default password.
  • Search for "BC_DEFAULT_VEHICLE" and set the default vehicle to what you wish.

Requirements:
  • ZCMD
  • sscanf2
  • YSI\y_timers

Contact:
  • Skype: mercenary.lf
  • SA-MP: PM

Download:

Updated a bug found in the GPS system, fix is provided in the .pwn.
Attached Files
File Type: amx BaitCar.amx (46.6 KB, 78 views)
File Type: pwn BaitCar.pwn (8.3 KB, 203 views)

Last edited by zDivine; 14/04/2013 at 06:54 PM.
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Old 12/04/2013, 08:36 PM   #2
BittleRyan
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Default Re: [0.3] Bait Car System [Unique]

Interesting, I was planning on scripting this myself one of these days (not for public release though )

However, I think that locking the player in the car defeats half of the fun. Who doesn't love foot pursuits?
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Old 12/04/2013, 08:40 PM   #3
Scenario
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Default Re: [0.3] Bait Car System [Unique]

I love your creativity. I had been meaning to script one of these for my RP server at one point in time. Glad to see someone else who thought of the idea of making such a system, though!
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Old 12/04/2013, 08:46 PM   #4
zDivine
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Default Re: [0.3] Bait Car System [Unique]

Quote:
Originally Posted by RealCop228 View Post
I love your creativity. I had been meaning to script one of these for my RP server at one point in time. Glad to see someone else who thought of the idea of making such a system, though!
Thank you! I thought of this a while back, and finally scripted it up yesterday, and released it today. Glad you like it.
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Old 12/04/2013, 08:48 PM   #5
zDivine
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Default Re: [0.3] Bait Car System [Unique]

Quote:
Originally Posted by BittleRyan View Post
Interesting, I was planning on scripting this myself one of these days (not for public release though )

However, I think that locking the player in the car defeats half of the fun. Who doesn't love foot pursuits?
I honestly debated on releasing it, but I decided, what the heck, might aswell. Lol. I don't like to just script for myself, so I do it to help others.
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Old 14/04/2013, 06:55 PM   #6
zDivine
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Default Re: [0.3] Bait Car System [Unique]

There was a bug found in the GPS system, it should now be fixed. The updated .pwn has been uploaded.
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Old 17/04/2013, 02:18 PM   #7
tboysamp
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Default Re: [0.3] Bait Car System [Unique]

good job
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Old 18/04/2013, 09:13 PM   #8
BigGroter
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Default Re: [0.3] Bait Car System [Unique]

Great job. I'm going to script my own bait car system now, thanks for the idea!
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Old 19/04/2013, 05:48 PM   #9
Ibrahim.E
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Default Re: [0.3] Bait Car System [Unique]

You got a Real Brain LOL , Good Job !!
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Old 19/04/2013, 08:13 PM   #10
DaTa[X]
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Default Re: [0.3] Bait Car System [Unique]

nice
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