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Old 24/06/2013, 05:00 AM   #1
Standby
Huge Clucker
 
Standby's Avatar
 
Join Date: Jun 2013
Posts: 238
Reputation: 6
Default Labirinto

LABIRINTO
Fala Pessoal esse e meu primeiro MAPA

Ele e meio simplez espero Criticas e elogio se poder


Objetivo
Acho que ja sabem vocês devem achar a saida ( Tem saida )
Espalhei 3 ajudas para você sair se você não quiser pode ta retirando o Pickup

Sem usar JetPack eim

Ele e muito facil em breve faço um maior galera

TEMPO : 01:53:20 Fazendo

como ele e pequeno não irei mostrar muitos prints

Como ele pode ser usado?
Pra Eventos : Pra novatos etc....

PRINTS
:






Mais o player vai sair do labirinto
Não se preocupe fechei tudo com grades para que ele não saia

pawn Code:
CreateObject(840,1899.5999800,-1863.1999500,14.6000000,0.0000000,0.0000000,355.5200000); //object(dead_tree_12) (1)
CreateObject(840,1899.1999500,-1857.1999500,14.5000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_12) (2)
CreateObject(840,1896.9000200,-1860.5999800,14.6000000,0.0000000,0.0000000,51.0670000); //object(dead_tree_12) (3)
CreateObject(833,1899.8000500,-1851.1999500,13.4000000,359.1220000,348.3520000,359.8190000); //object(dead_tree_6) (1)
CreateObject(3505,1890.6999500,-1890.6999500,14.0000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_y01) (1)
CreateObject(846,1868.1999500,-1837.4000200,13.2000000,0.0000000,0.0000000,26.8770000); //object(dead_tree_18) (2)
CreateObject(846,1875.3000500,-1841.5000000,13.5000000,0.0000000,0.0000000,273.9950000); //object(dead_tree_18) (3)
CreateObject(824,1868.4000200,-1834.1999500,14.6000000,0.0000000,0.0000000,352.8330000); //object(genveg_tallgrass08) (1)
CreateObject(824,1870.5000000,-1836.4000200,14.6000000,0.0000000,0.0000000,358.2080000); //object(genveg_tallgrass08) (2)
CreateObject(824,1873.4000200,-1838.3000500,14.6000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass08) (3)
CreateObject(824,1877.0999800,-1839.5000000,14.6000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass08) (4)
CreateObject(3593,1875.0999800,-1887.6999500,13.2000000,0.0000000,0.0000000,270.4110000); //object(la_fuckcar2) (1)
CreateObject(846,1864.5999800,-1848.5000000,13.9000000,0.0000000,0.0000000,336.7060000); //object(dead_tree_18) (4)
CreateObject(846,1883.0999800,-1845.0999800,13.7000000,0.0000000,0.0000000,32.2530000); //object(dead_tree_18) (5)
CreateObject(846,1873.8000500,-1850.8000500,13.4000000,0.0000000,0.0000000,25.0850000); //object(dead_tree_18) (6)
CreateObject(846,1876.9000200,-1847.5999800,13.6000000,0.0000000,0.0000000,248.0110000); //object(dead_tree_18) (7)
CreateObject(846,1890.9000200,-1849.9000200,13.7000000,0.0000000,0.0000000,258.7620000); //object(dead_tree_18) (8)
CreateObject(846,1881.9000200,-1854.6999500,13.5000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_18) (9)
CreateObject(846,1890.9000200,-1854.1999500,13.4000000,0.0000000,0.0000000,256.0730000); //object(dead_tree_18) (11)
CreateObject(843,1897.1999500,-1853.5999800,14.4000000,0.0000000,0.0000000,290.1180000); //object(dead_tree_15) (1)
CreateObject(823,1897.5999800,-1849.1999500,15.4000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass07) (1)
CreateObject(823,1897.0999800,-1854.3000500,15.4000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass07) (2)
CreateObject(823,1897.5000000,-1845.6999500,15.4000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass07) (3)
CreateObject(823,1895.4000200,-1843.5999800,15.4000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass07) (4)
CreateObject(823,1892.0000000,-1844.1999500,15.4000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass07) (6)
CreateObject(823,1889.4000200,-1846.1999500,15.4000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass07) (7)
CreateObject(823,1887.6999500,-1846.0999800,15.4000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass07) (8)
CreateObject(823,1885.5000000,-1843.9000200,15.4000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass07) (9)
CreateObject(823,1889.5999800,-1842.8000500,15.4000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass07) (10)
CreateObject(823,1887.5999800,-1841.0000000,15.4000000,0.0000000,0.0000000,357.3120000); //object(genveg_tallgrass07) (11)
CreateObject(823,1883.0999800,-1842.0000000,15.4000000,0.0000000,0.0000000,359.1040000); //object(genveg_tallgrass07) (13)
CreateObject(823,1881.0000000,-1839.5000000,15.4000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass07) (14)
CreateObject(823,1877.0999800,-1838.0000000,15.4000000,0.0000000,0.0000000,352.8330000); //object(genveg_tallgrass07) (15)
CreateObject(823,1863.4000200,-1845.0000000,15.4000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass07) (16)
CreateObject(823,1877.5000000,-1850.0999800,15.4000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass07) (17)
CreateObject(846,1882.0000000,-1865.1999500,13.7000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_18) (12)
CreateObject(846,1891.1999500,-1862.0000000,13.9000000,0.0000000,0.0000000,287.4320000); //object(dead_tree_18) (13)
CreateObject(846,1892.3994100,-1865.0996100,13.9000000,0.0000000,0.0000000,283.8430000); //object(dead_tree_18) (14)
CreateObject(846,1865.9000200,-1857.4000200,13.9000000,0.0000000,0.0000000,40.3160000); //object(dead_tree_18) (16)
CreateObject(846,1870.4000200,-1854.5999800,13.9000000,0.0000000,0.0000000,23.2940000); //object(dead_tree_18) (17)
CreateObject(846,1878.0000000,-1854.1999500,13.3000000,0.0000000,0.0000000,322.3710000); //object(dead_tree_18) (18)
CreateObject(819,1863.9000200,-1856.6999500,14.5000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass03) (1)
CreateObject(819,1864.6999500,-1859.1999500,14.5000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass03) (2)
CreateObject(819,1866.8000500,-1859.9000200,14.5000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass03) (3)
CreateObject(819,1864.3000500,-1859.6999500,14.5000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass03) (4)
CreateObject(821,1872.0999800,-1852.5999800,14.6000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass05) (1)
CreateObject(823,1869.4000200,-1861.1999500,16.0000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass07) (18)
CreateObject(823,1869.3000500,-1859.9000200,15.4000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass07) (19)
CreateObject(848,1871.1999500,-1859.6999500,14.7000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (1)
CreateObject(848,1870.0999800,-1859.9000200,14.7000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (2)
CreateObject(848,1869.1999500,-1860.0000000,14.7000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (3)
CreateObject(848,1870.6999500,-1858.5999800,14.7000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (4)
CreateObject(823,1869.6999500,-1859.0999800,15.4000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass07) (20)
CreateObject(846,1886.9000200,-1868.4000200,13.9000000,0.0000000,0.0000000,295.4940000); //object(dead_tree_18) (19)
CreateObject(846,1870.8000500,-1865.6999500,13.4000000,0.0000000,0.0000000,359.1040000); //object(dead_tree_18) (20)
CreateObject(846,1873.5000000,-1874.4000200,13.3000000,0.0000000,0.0000000,35.8370000); //object(dead_tree_18) (21)
CreateObject(846,1881.5000000,-1878.5999800,13.1000000,0.0000000,0.0000000,272.2000000); //object(dead_tree_18) (22)
CreateObject(846,1875.3000500,-1864.4000200,13.9000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_18) (23)
CreateObject(846,1879.5000000,-1871.2998000,13.8000000,0.0000000,0.0000000,256.0690000); //object(dead_tree_18) (24)
CreateObject(846,1892.0000000,-1879.1999500,13.2000000,0.0000000,0.0000000,260.5530000); //object(dead_tree_18) (26)
CreateObject(823,1875.8000500,-1877.5999800,16.5000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass07) (27)
CreateObject(823,1871.1999500,-1874.3000500,15.4000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass07) (28)
CreateObject(823,1880.0000000,-1868.0999800,15.4000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass07) (31)
CreateObject(823,1877.0000000,-1866.5000000,15.4000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass07) (32)
CreateObject(823,1879.6999500,-1864.9000200,15.4000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass07) (33)
CreateObject(823,1880.0000000,-1862.0000000,15.4000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass07) (34)
CreateObject(823,1877.6999500,-1860.9000200,15.4000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass07) (35)
CreateObject(823,1879.5000000,-1858.0000000,15.4000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass07) (36)
CreateObject(824,1896.0000000,-1856.6999500,14.6000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass08) (5)
CreateObject(824,1893.0000000,-1855.6999500,14.6000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass08) (6)
CreateObject(824,1890.1999500,-1855.9000200,14.6000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass08) (7)
CreateObject(824,1888.4000200,-1854.8000500,14.6000000,0.0000000,0.0000000,359.1040000); //object(genveg_tallgrass08) (8)
CreateObject(824,1888.1999500,-1859.5000000,14.6000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass08) (9)
CreateObject(824,1892.8000500,-1858.6999500,14.6000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass08) (10)
CreateObject(824,1878.5999800,-1856.5999800,14.6000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass08) (11)
CreateObject(824,1879.5999800,-1853.0000000,14.6000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass08) (12)
CreateObject(824,1879.0999800,-1855.0000000,14.6000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass08) (13)
CreateObject(824,1895.5999800,-1860.3000500,16.7000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass08) (14)
CreateObject(824,1895.4000200,-1848.9000200,14.6000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass08) (18)
CreateObject(824,1892.8000500,-1849.0000000,14.6000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass08) (19)
CreateObject(824,1873.0000000,-1846.0000000,16.2000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass08) (21)
CreateObject(824,1875.4000200,-1849.3000500,14.6000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass08) (22)
CreateObject(824,1876.3000500,-1852.5999800,14.6000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass08) (23)
CreateObject(824,1873.5000000,-1877.0999800,14.5000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass08) (25)
CreateObject(824,1871.0000000,-1877.5999800,14.5000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass08) (26)
CreateObject(824,1898.0999800,-1863.0999800,15.9000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass08) (30)
CreateObject(824,1863.5000000,-1865.9000200,14.6000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass08) (31)
CreateObject(824,1864.9000200,-1866.5000000,14.6000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass08) (32)
CreateObject(824,1863.5999800,-1869.6999500,14.6000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass08) (33)
CreateObject(824,1864.1999500,-1872.8000500,14.5000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass08) (34)
CreateObject(824,1864.1999500,-1876.0999800,14.5000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass08) (35)
CreateObject(846,1885.6999500,-1857.6999500,13.4000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_18) (28)
CreateObject(823,1868.5000000,-1865.1999500,15.4000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass07) (37)
CreateObject(823,1867.9000200,-1868.6999500,15.4000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass07) (38)
CreateObject(823,1869.1999500,-1872.5999800,15.4000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass07) (39)
CreateObject(975,1899.6999500,-1841.9000200,14.5000000,0.0000000,0.0000000,347.4570000); //object(columbiangate) (1)
CreateObject(975,1891.0000000,-1839.9000200,14.4000000,0.0000000,0.0000000,344.7700000); //object(columbiangate) (2)
CreateObject(975,1882.3000500,-1837.5999800,14.2000000,0.0000000,0.0000000,344.7700000); //object(columbiangate) (3)
CreateObject(975,1873.6999500,-1835.3000500,14.2000000,0.0000000,0.0000000,342.0820000); //object(columbiangate) (4)
CreateObject(975,1870.0999800,-1834.0000000,14.5000000,0.0000000,0.0000000,342.9780000); //object(columbiangate) (5)
CreateObject(975,1899.0000000,-1841.9000200,17.7000000,0.0000000,0.0000000,348.3530000); //object(columbiangate) (6)
CreateObject(975,1890.1999500,-1839.5999800,17.7000000,0.0000000,0.0000000,344.7700000); //object(columbiangate) (7)
CreateObject(975,1881.6999500,-1837.3000500,17.7000000,0.0000000,0.0000000,344.7700000); //object(columbiangate) (8)
CreateObject(975,1873.0999800,-1835.0000000,17.4000000,0.0000000,0.0000000,343.8740000); //object(columbiangate) (10)
CreateObject(975,1865.1999500,-1831.4000200,13.0000000,0.0000000,0.0000000,342.0820000); //object(columbiangate) (11)
CreateObject(1237,1866.4000200,-1832.4000200,12.8000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (1)
CreateObject(1237,1866.4000200,-1832.4000200,14.2000000,0.0000000,0.0000000,359.1040000); //object(strtbarrier01) (2)
CreateObject(1237,1866.4000200,-1832.5000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (3)
CreateObject(975,1862.0999800,-1830.5000000,16.4000000,0.0000000,0.0000000,342.9780000); //object(columbiangate) (12)
CreateObject(848,1865.3000500,-1844.0000000,14.7000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (5)
CreateObject(848,1863.3000500,-1843.4000200,14.7000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (6)
CreateObject(975,1859.3000500,-1838.5000000,14.3000000,0.0000000,0.0000000,299.0780000); //object(columbiangate) (13)
CreateObject(975,1859.1999500,-1838.5999800,17.5000000,0.0000000,0.0000000,298.1840000); //object(columbiangate) (14)
CreateObject(975,1856.0000000,-1829.5000000,14.2000000,0.0000000,0.0000000,342.9780000); //object(columbiangate) (15)
CreateObject(975,1847.5999800,-1827.0999800,14.3000000,0.0000000,0.0000000,342.9780000); //object(columbiangate) (16)
CreateObject(975,1839.4000200,-1824.5000000,14.5000000,0.0000000,357.3120000,342.9780000); //object(columbiangate) (17)
CreateObject(975,1834.9000200,-1828.1999500,14.5000000,0.0000000,0.0000000,254.2860000); //object(columbiangate) (18)
CreateObject(975,1838.4000200,-1833.3000500,14.3000000,0.0000000,0.0000000,343.8740000); //object(columbiangate) (19)
CreateObject(975,1838.4000200,-1833.5999800,17.3000000,0.0000000,0.0000000,343.8740000); //object(columbiangate) (20)
CreateObject(975,1834.9000200,-1828.4000200,17.6000000,0.0000000,0.0000000,252.4900000); //object(columbiangate) (21)
CreateObject(975,1855.4000200,-1829.5000000,17.3000000,0.0000000,0.0000000,342.9780000); //object(columbiangate) (22)
CreateObject(975,1847.0000000,-1826.6999500,17.6000000,0.0000000,0.0000000,342.9780000); //object(columbiangate) (23)
CreateObject(975,1838.6999500,-1824.1999500,17.7000000,0.0000000,0.0000000,342.9780000); //object(columbiangate) (24)
CreateObject(975,1861.0999800,-1847.5000000,16.7000000,0.0000000,0.0000000,270.4080000); //object(columbiangate) (25)
CreateObject(975,1861.3000500,-1856.3000500,16.9000000,0.0000000,0.0000000,269.5120000); //object(columbiangate) (26)
CreateObject(975,1867.6999500,-1867.5999800,16.8000000,0.0000000,0.0000000,268.6160000); //object(columbiangate) (28)
CreateObject(975,1867.5999800,-1875.5000000,16.9000000,0.0000000,0.0000000,268.6160000); //object(columbiangate) (30)
CreateObject(975,1872.0000000,-1879.5999800,16.7000000,0.0000000,0.0000000,0.0000000); //object(columbiangate) (31)
CreateObject(975,1881.0000000,-1880.1999500,16.8000000,0.0000000,0.0000000,358.2080000); //object(columbiangate) (32)
CreateObject(975,1889.8000500,-1880.1999500,16.6000000,0.0000000,0.0000000,0.0000000); //object(columbiangate) (33)
CreateObject(975,1881.5999800,-1880.0999800,14.1000000,0.0000000,0.0000000,0.0000000); //object(columbiangate) (34)
CreateObject(975,1891.4000200,-1880.4000200,14.2000000,0.0000000,0.0000000,0.0000000); //object(columbiangate) (35)
CreateObject(824,1878.9000200,-1878.8000500,17.7000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass08) (36)
CreateObject(824,1882.8000500,-1880.8000500,17.5000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass08) (37)
CreateObject(824,1889.8000500,-1880.3000500,16.8000000,0.0000000,0.0000000,316.9960000); //object(genveg_tallgrass08) (38)
CreateObject(975,1903.0999800,-1847.3000500,14.2000000,0.0000000,0.0000000,256.9690000); //object(columbiangate) (36)
CreateObject(975,1902.6999500,-1847.0000000,17.3000000,0.0000000,0.0000000,256.9690000); //object(columbiangate) (37)
CreateObject(975,1900.8000500,-1855.6999500,16.6000000,32.2530000,0.0000000,269.5120000); //object(columbiangate) (38)
CreateObject(975,1900.9000200,-1864.5999800,16.5000000,33.1490000,0.0000000,269.5120000); //object(columbiangate) (39)
CreateObject(1237,1860.8000500,-1830.6999500,12.9000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (4)
CreateObject(1237,1860.8000500,-1830.5000000,14.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (5)
CreateObject(3505,1862.6999500,-1846.9000200,12.6000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_y01) (2)
CreateObject(1223,1895.3000500,-1853.1999500,12.6000000,0.0000000,0.0000000,154.9940000); //object(lampost_coast) (1)
CreateObject(1214,1895.0000000,-1857.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(bollard) (1)
CreateObject(1237,1860.6999500,-1830.5000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (6)
CreateObject(848,1876.9000200,-1874.0000000,14.7000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (7)
CreateObject(848,1878.5000000,-1874.4000200,14.7000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (8)
CreateObject(848,1879.9000200,-1874.9000200,14.7000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (9)
CreateObject(848,1881.5000000,-1875.4000200,14.7000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (10)
CreateObject(848,1882.9000200,-1876.0999800,14.7000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (11)
CreateObject(848,1883.3000500,-1877.4000200,14.6000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (12)
CreateObject(824,1883.4000200,-1876.9000200,14.5000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass08) (15)
CreateObject(824,1885.0000000,-1879.5000000,14.5000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass08) (17)
CreateObject(824,1888.9000200,-1879.6999500,14.5000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass08) (20)
CreateObject(848,1885.8000500,-1872.1999500,14.7000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (13)
CreateObject(848,1887.6999500,-1870.8000500,14.7000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (14)
CreateObject(848,1890.8000500,-1868.3000500,14.7000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (15)
CreateObject(848,1893.9000200,-1866.3000500,14.7000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (16)
CreateObject(848,1896.5000000,-1865.8000500,14.7000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (17)
CreateObject(848,1898.5999800,-1866.0999800,14.7000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (18)
CreateObject(848,1900.1999500,-1867.1999500,14.7000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (19)
CreateObject(848,1889.1999500,-1874.5000000,14.7000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (20)
CreateObject(848,1890.9000200,-1875.1999500,14.7000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (21)
CreateObject(848,1891.9000200,-1876.0999800,14.7000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (22)
CreateObject(848,1892.0000000,-1877.6999500,14.7000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (23)
CreateObject(848,1889.6999500,-1873.0999800,14.7000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (24)
CreateObject(848,1890.4000200,-1872.4000200,14.7000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (25)
CreateObject(848,1891.4000200,-1872.1999500,14.7000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (26)
CreateObject(848,1892.1999500,-1871.9000200,14.7000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (27)
CreateObject(848,1893.0999800,-1871.5999800,14.7000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (28)
CreateObject(848,1893.8000500,-1871.1999500,14.7000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (29)
CreateObject(848,1894.9000200,-1871.3000500,14.7000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (30)
CreateObject(848,1896.0000000,-1871.4000200,14.7000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (31)
CreateObject(848,1895.5000000,-1872.3000500,14.4000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (32)
CreateObject(848,1895.1999500,-1873.3000500,14.7000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (33)
CreateObject(848,1893.6999500,-1874.3000500,14.7000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (34)
CreateObject(848,1892.5000000,-1875.0999800,14.7000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (35)
CreateObject(848,1900.6999500,-1869.5000000,14.4000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (36)
CreateObject(848,1900.9000200,-1871.5999800,14.2000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (37)
CreateObject(848,1900.8000500,-1873.5000000,14.0000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (38)
CreateObject(848,1900.0000000,-1875.8000500,14.7000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (39)
CreateObject(848,1900.1999500,-1877.6999500,14.7000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (41)
CreateObject(823,1892.0000000,-1872.3000500,15.4000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass07) (5)
CreateObject(823,1885.5999800,-1869.5999800,15.4000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass07) (12)
CreateObject(848,1892.6999500,-1866.9000200,14.7000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (42)
CreateObject(848,1891.5999800,-1867.9000200,14.7000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (43)
CreateObject(848,1895.0999800,-1866.0999800,14.7000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (44)
CreateObject(848,1888.9000200,-1869.1999500,14.7000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (45)
CreateObject(848,1886.5000000,-1867.4000200,14.7000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_20) (46)
Para Por os pickups de ajuda que nem no print ta aqui
pawn Code:
new labirinto1;
new labirinto2;
new labirinto3;// Aqui topo
public OnGameModeInit()
{
Create3DTextLabel("Labirinto : 1",0xFFFFFFAA,1860.8575,-1833.3251,13.5706,05.0,0);
Create3DTextLabel("Labirinto : 2",0xFFFFFFAA,1873.0024,-1861.7644,13.5796,05.0,0);
Create3DTextLabel("Labirinto : 3 < FinaL >",0xFFFFFFAA,1897.3826,-1876.7894,13.5161,05.0,0);

    labirinto1 = CreatePickup(1239,1,1860.8575,-1833.3251,13.5706);
    labirinto2 = CreatePickup(1239,1,1873.0024,-1861.7644,13.5796);
    labirinto3 = CreatePickup(1239,1,1897.3826,-1876.7894,13.5161);

public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == labirinto1) {
        SendClientMessage(playerid, 0xFF8080AA, "~~~~~~~~~~~~~~~~~~~ Labirinto : Etapa 1 º ~~~~~~~~~~~~~~~~~~~");
        SendClientMessage(playerid, -1, "» Bem-vindo(a) Novato(a) ao Labirinto;");
        SendClientMessage(playerid, -1, "» O objetivo e encontrar a Saida do labirinto;");
        SendClientMessage(playerid, -1, "» Não entre pelo meio dos matos Ou vai ficar ruim a Visão;");
        SendClientMessage(playerid, -1, "» Caso ficar perdido Avise a um Administrador(a) online.");
        SendClientMessage(playerid, 0xFF8080AA, "~~~~~~~~~~~~~~~~~~~ Labirinto : Epata 1 º ~~~~~~~~~~~~~~~~~~~");
        PlayerPlaySound(playerid, 1138, 0.0, 0.0, 0.0);
    }
    if(pickupid == labirinto2) {
        SendClientMessage(playerid, 0xFF8080AA, "~~~~~~~~~~~~~~~~~~~ Labirinto : Etapa 2 º ~~~~~~~~~~~~~~~~~~~");
        SendClientMessage(playerid, -1, "» Parabéns você concluiu a etapa 1 Pronto pra segunda!");
        SendClientMessage(playerid, -1, "» Ache a etapa 3 º e você saira do labirinto ");
        SendClientMessage(playerid, 0xFF8080AA, "~~~~~~~~~~~~~~~~~~~ Labirinto : Etapa 2 º ~~~~~~~~~~~~~~~~~~~");
        PlayerPlaySound(playerid, 1138, 0.0, 0.0, 0.0);
    }
    if(pickupid == labirinto3) {
        SendClientMessage(playerid, 0xFF8080AA, "~~~~~~~~~~~~~~~~~~~ Labirinto : Etapa Final ~~~~~~~~~~~~~~~~~~~");
        SendClientMessage(playerid, -1, "» Parabéns por passar os 3 Estages <<");
        SendClientMessage(playerid, -1, Labirinto Criado por Standby <<;");
        SendClientMessage(playerid, 0xFF8080AA, "~~~~~~~~~~~~~~~~~~~ Labirinto : Etapa Final ~~~~~~~~~~~~~~~~~~~");
        PlayerPlaySound(playerid, 1138, 0.0, 0.0, 0.0);
    }
    return 0;
}
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Old 24/06/2013, 05:04 AM   #2
Parka
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Default Respuesta: LABIRINTO <<<

quão grande é isso? Bom idea.
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Old 24/06/2013, 05:14 AM   #3
MonFiTy
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Default Re: LABIRINTO <<<

Fico Bom soque voce n contava com o LEG que daria em Alguns Servidor ?
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Old 24/06/2013, 05:22 AM   #4
Standby
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Default Re: LABIRINTO <<<

Quote:
Originally Posted by MonFiTy View Post
Fico Bom soque voce n contava com o LEG que daria em Alguns Servidor ?

Verdade mano .-.
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Old 24/06/2013, 05:24 AM   #5
MonFiTy
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Default Re: LABIRINTO <<<

Vou te dar rep pela intencao mas sempre tente fazer o maximo para n dar leg
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Old 24/06/2013, 05:40 AM   #6
Standby
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Default Re: LABIRINTO <<<

po mano agradeço seu rep de verdade
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Old 24/06/2013, 05:54 AM   #7
iNicianTe
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Default Re: LABIRINTO <<<

Fico bom pena que serve de muitas pessoas vai dar leg
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Old 25/06/2013, 01:00 AM   #8
Jumper.
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Thumbs up Re: Labirinto

Mano, vc me fez logar para te dar rep, foda, parabéns!!
Mesmo podendo dar lag e vai dar lag em alguns pc's, ta mto bom
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Old 25/06/2013, 01:35 AM   #9
Kuddy
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Default Re: Labirinto

Minha única crítica é o que disseram acima, vai pesar bastante o jogo.

Mapa muito bonito e interessante +3 reps.
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Old 25/06/2013, 02:48 AM   #10
JapaN*
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Location: Andrômeda Galaxy User Type: Scripter
Posts: 336
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Default Re: Labirinto

LoL, Curti.

Quote:
Originally Posted by Jumper. View Post
Mano, vc me fez logar para te dar rep, foda, parabéns!!
Mesmo podendo dar lag e vai dar lag em alguns pc's, ta mto bom
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