SA-MP Forums Is player standing at vehicle's trunk or hood
 New Account Members List Search Today's Posts Mark Forums Read

 25/07/2013, 01:14 PM #1 dominik523 Gangsta     Join Date: Feb 2013 Location: Croatia Posts: 843 Reputation: 115 Is player standing at vehicle's trunk or hood Hey! I want to add to my command /trunk part of the code which will get vehicle's trunk X,Y and Z coordinates. I know I have to use GetVehicleModelInfo and GetVehiclePos, and use sinus with that, but I don't know how. Can anyone please help me? I really want to create that.
 25/07/2013, 01:19 PM #2 Threshold High-roller     Join Date: Nov 2012 Location: Australia Posts: 3,122 Reputation: 529 Re: Is player standing at vehicle's trunk or hood You can always try getting a vehicle's position, getting the X and Y position in front of it, and the X and Y position behind it, see if they're close to one of them, and that's it. I know how to use mathematical things such as 'sin' and 'cos' etc, but I just don't know how to use it in SA-MP terms. I'm probably gonna start learning now and I might be able to get back to you if nobody else does. __________________ Kar's Cops and Robbers 2020
 25/07/2013, 01:21 PM #3 redreaper666 Big Clucker     Join Date: Nov 2011 Location: Mapping my Room and Scripting my Life Posts: 135 Reputation: 73 Re: Is player standing at vehicle's trunk or hood new Float:X1,Y1,Z1,X2,Y2,Z2; GetVehiclePos(vehicleid,X1,Y1,Z1); GetPlayerPos(playerid,X2,Y2,Z2); then you need to test: If(Y2-Y1) = a positive amount then hes at the trunk/hood. If(Y2-Y1) = a negative amount then hes at the trunk/hood. should be working like that if the car is at its location always X=0 Y=0 Z=0 -Y is the back of the car +Y is the front of the car __________________ Redreaper666's Creations: ______________________________ >[Server] Working together on DD/DM Deathmatch - Xtreme DM by Himself || >[Filterscripts] -[FS]Neon4Cars:http://forum.sa-mp.com/showthread.ph...26#post2551026 -[FS]Working Ferris Wheel:http://forum.sa-mp.com/showthread.php?t=417814 -[FS]Driveable Wheelchair:http://forum.sa-mp.com/showthread.php?t=416883 -[FS]Easy Load/Unload/Reloadfs System: http://forum.sa-mp.com/showthread.ph...73#post2599573 >[Maps] -[Map]GtaII Map:http://forum.sa-mp.com/showthread.php?t=303460 >Nothing is impossible<
 25/07/2013, 01:22 PM #4 Threshold High-roller     Join Date: Nov 2012 Location: Australia Posts: 3,122 Reputation: 529 Re: Is player standing at vehicle's trunk or hood Not exactly. It's very dependent on which way the car is facing... __________________ Kar's Cops and Robbers 2020
 25/07/2013, 01:24 PM #5 redreaper666 Big Clucker     Join Date: Nov 2011 Location: Mapping my Room and Scripting my Life Posts: 135 Reputation: 73 Re: Is player standing at vehicle's trunk or hood Getvehiclerotation then aswell __________________ Redreaper666's Creations: ______________________________ >[Server] Working together on DD/DM Deathmatch - Xtreme DM by Himself || >[Filterscripts] -[FS]Neon4Cars:http://forum.sa-mp.com/showthread.ph...26#post2551026 -[FS]Working Ferris Wheel:http://forum.sa-mp.com/showthread.php?t=417814 -[FS]Driveable Wheelchair:http://forum.sa-mp.com/showthread.php?t=416883 -[FS]Easy Load/Unload/Reloadfs System: http://forum.sa-mp.com/showthread.ph...73#post2599573 >[Maps] -[Map]GtaII Map:http://forum.sa-mp.com/showthread.php?t=303460 >Nothing is impossible<
 25/07/2013, 01:38 PM #6 [XST]O_x High-roller     Join Date: Aug 2009 Posts: 1,960 Reputation: 94 Re: Is player standing at vehicle's trunk or hood Something like that maybe... but it's hard to know, it's kind of approximate. pawn Code: `stock GetXYBehindVehicle(vehicleid, &Float:x2, &Float:y2, Float:distance){    new Float:a;    GetVehiclePos(vehicleid, x2, y2, a);    GetVehicleZAngle(vehicleid, a);    x2 += (distance * floatsin(-a+180, degrees));    y2 += (distance * floatcos(-a+180, degrees));}stock GetTrunkPos(vehicleid, &Float: x3, &Float:y3, &Float:z3){    new Float: x, Float: y;    new Float: sizeX, Float: sizeY, Float:sizeZ[2];        GetVehicleModelInfo(GetVehicleModel(vehicleid), VEHICLE_MODEL_INFO_SIZE, sizeX, sizeY, sizeZ[0]);        GetXYBehindVehicle(vehicleid, x, y, sizeY/2);    x3 = x;    y3 = y;        GetVehicleModelInfo(GetVehicleModel(vehicleid), VEHICLE_MODEL_INFO_REAR_BUMPER_Z , sizeX, sizeY, sizeZ[1]);        z3 = (sizeZ[1] + sizeZ[0]/2);}`
25/07/2013, 04:55 PM   #7
dominik523
Gangsta

Join Date: Feb 2013
Location: Croatia
Posts: 843
Reputation: 115
Re: Is player standing at vehicle's trunk or hood

Quote:
 Originally Posted by [XST]O_x Something like that maybe... but it's hard to know, it's kind of approximate. pawn Code: `stock GetXYBehindVehicle(vehicleid, &Float:x2, &Float:y2, Float:distance){    new Float:a;    GetVehiclePos(vehicleid, x2, y2, a);    GetVehicleZAngle(vehicleid, a);    x2 += (distance * floatsin(-a+180, degrees));    y2 += (distance * floatcos(-a+180, degrees));}stock GetTrunkPos(vehicleid, &Float: x3, &Float:y3, &Float:z3){    new Float: x, Float: y;    new Float: sizeX, Float: sizeY, Float:sizeZ[2];        GetVehicleModelInfo(GetVehicleModel(vehicleid), VEHICLE_MODEL_INFO_SIZE, sizeX, sizeY, sizeZ[0]);        GetXYBehindVehicle(vehicleid, x, y, sizeY/2);    x3 = x;    y3 = y;        GetVehicleModelInfo(GetVehicleModel(vehicleid), VEHICLE_MODEL_INFO_REAR_BUMPER_Z , sizeX, sizeY, sizeZ[1]);        z3 = (sizeZ[1] + sizeZ[0]/2);}`
what will those two stocks return?

 25/07/2013, 05:10 PM #8 Misiur High-roller     Join Date: Jul 2009 Location: Poland Posts: 2,528 Reputation: 556 Re: Is player standing at vehicle's trunk or hood Will return nothing, but will store information in variables passed by reference __________________ My tech blog - some YSI tutorials, currently not actively maintained
25/07/2013, 05:32 PM   #9
[XST]O_x
High-roller

Join Date: Aug 2009
Posts: 1,960
Reputation: 94
Re: Is player standing at vehicle's trunk or hood

Quote:
 Originally Posted by dominik523 what will those two stocks return?
You only need GetTrunkPos.

An example to use:
pawn Code:
`public OnPlayerCommandText(playerid, cmdtext[]){   if(!strcmp(cmdtext,"/mytrunkpos")) {    new Float:x, Float:y, Float:z;    GetTrunkPos(GetPlayerVehicleID(playerid), x, y, z);    new string[64]; format(string ,sizeof(string), "%.1f, %.1f, %.1f", x, y, z);    SendClientMessage(playerid, -1, string);    return 1; }    return 0;}`

 25/07/2013, 05:37 PM #10 dominik523 Gangsta     Join Date: Feb 2013 Location: Croatia Posts: 843 Reputation: 115 Re: Is player standing at vehicle's trunk or hood so I have something like this: Code: ```{ new string[128], done, idx; new engine, lights, alarm, doors, bonnet, boot, objective; if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command."); if(PlayerInfo[playerid][pVeh] || PlayerInfo[playerid][pVeh2] || PlayerInfo[playerid][pVeh3] || PlayerInfo[playerid][pVeh4] || PlayerInfo[playerid][pVeh5]) { new Float:vx, Float:vy, Float:vz; // veh 1 GetTrunkPos(PlayerInfo[playerid][pVeh],vx,vy,vz); if(IsPlayerInRangeOfPoint(playerid,1.0, vx,vy,vz)) { ... }``` will adding isPlayerInRangeOfPoint after GetTrunkPos work?

 Thread Tools Display Modes Linear Mode

 Posting Rules You may not post new threads You may not post replies You may not post attachments You may not edit your posts BB code is On Smilies are On [IMG] code is On HTML code is Off Forum Rules

 Similar Threads Thread Thread Starter Forum Replies Last Post kbalor Scripting Help 8 18/05/2014 08:51 AM SaW_[VrTx] Scripting Help 5 06/02/2013 07:30 AM Sal_Kings Help Archive 1 12/05/2009 04:09 PM Tisca Help Archive 1 12/02/2009 06:46 PM

All times are GMT. The time now is 03:15 AM.

 -- (EN) English -- (RU) Русски SA-MP - Archive - Top