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Old 23/03/2015, 04:17 PM   #1
De4dpOol
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Default De4dpOol's Rappelling System (Fully Automatic)


Introduction:
I got the idea of creating it after I saw Karan007's FS, I was good but I didn't liked to use commands for starting and stopping Rappelling. So, I created my own with some basic knowledge.

How Does It Work?:
Press Jump key and if you are falling, or going to fall after the jump, rappelling will start. When you reach the ground it will stop automatically. You can also rappel from Maverick by pressing jump key if you are not driver.

Video:
Adding new one showing all the updated features soon.

Download:


Requirements:
Southclaw's Line Library Include (It requires Y_iterate and Streamer)
Zeex's Command Processor (ZCMD)

Bugs:
None. Let me know if there are any.

Last edited by De4dpOol; 02/04/2015 at 08:16 AM.
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Old 24/03/2015, 11:36 AM   #2
mustajab97
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Default Re: De4dpOol's Rappelling System (Fully Automatic)

Thanks alot bro I was searching for something like this.....Great Work Man keep it UP!
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Old 24/03/2015, 12:29 PM   #3
Younes44
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Default Re: De4dpOol's Rappelling System (Fully Automatic)

Awesome Work dude..
+Rep
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Old 25/03/2015, 07:13 AM   #4
DeitY
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Default Re: De4dpOol's Rappelling System (Fully Automatic)

#include <line>

What's the usage of this include?

GetPlayerHealth(playerid, PlayerHealth[playerid]);
SetPlayerHealth(playerid, 999999.0);

So when player lands, he gets 999999. hp?

LandingChecker[playerid] = SetTimerEx("FallingChecker",500,1,"i",playerid);

0.5 second timer...

Improve this..
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Old 25/03/2015, 07:27 AM   #5
De4dpOol
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Default Re: De4dpOol's Rappelling System (Fully Automatic)

Quote:
Originally Posted by DeitY View Post
#include <line>

What's the usage of this include?

GetPlayerHealth(playerid, PlayerHealth[playerid]);
SetPlayerHealth(playerid, 999999.0);

So when player lands, he gets 999999. hp?

LandingChecker[playerid] = SetTimerEx("FallingChecker",500,1,"i",playerid);

0.5 second timer...

Improve this..
1. Line.inc is line segment library, used to create a line of rope object.
2. SetPlayerHealth(playerid, 999999.0); Is to make the player immortal so that he won't die on landing, his real health is given to him after landing.
3. Yes a 0.5 second timer, so what? Try less and it will not work as it compares the two position of player. Larger value will take time in stopping rappelling.
4. I see nothing to improve :/ Except rope's position. I will improve it soon.
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Old 25/03/2015, 07:39 AM   #6
DeitY
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Default Re: De4dpOol's Rappelling System (Fully Automatic)

Quote:
Originally Posted by De4dpOol View Post
1. Line.inc is line segment library, used to create a line of rope object.
2. SetPlayerHealth(playerid, 999999.0); Is to make the player immortal so that he won't die on landing, his real health is given to him after landing.
3. Yes a 0.5 second timer, so what? Try less and it will not work as it compares the two position of player. Larger value will take time in stopping rappelling.
4. I see nothing to improve :/ Except rope's position. I will improve it soon.
Hmm, sure, i'll now test this and let you know about the results!
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Old 25/03/2015, 02:57 PM   #7
Karan007
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Default Re: De4dpOol's Rappelling System (Fully Automatic)

Good job bro
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Old 25/03/2015, 04:05 PM   #8
Wassimo
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Default Re : De4dpOol's Rappelling System (Fully Automatic)

Nice dude keep it !
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Old 25/03/2015, 04:31 PM   #9
KayJ
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Default Re: De4dpOol's Rappelling System (Fully Automatic)

- Already released on off topic section.
OP: not bad
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Quote:
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This is an extremely complex operation, revealed only to the best mathematicians in the world. It is called "multiplication"....
Quote:
Originally Posted by KayJ View Post
Go mobile or this will die. Many developers see and many don't but there will be heavy drop of playerbase in samp in next 5 years as people are going mobile and use pc mostly for next gen games not this decade old game.
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Old 26/03/2015, 05:54 AM   #10
De4dpOol
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Default Re: De4dpOol's Rappelling System (Fully Automatic)

Quote:
Originally Posted by karan007 View Post
Good job bro
Thanks to you man for the idea

Quote:
Originally Posted by Wassimo View Post
Nice dude keep it !
Thank you

Quote:
Originally Posted by StuartIndia View Post
- Already released on off topic section.
OP: not bad
The one which is using MapAndreas plugin? If yes, I don't see any need of using MapAndreas. Thanks anyway.
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