SA-MP Forums

Go Back   SA-MP Forums > Non-English > Languages > Português/Portuguese > Lançamentos/Releases

Reply
 
Thread Tools Display Modes
Old 19/06/2016, 05:20 PM   #1
PainNagato
Big Clucker
 
PainNagato's Avatar
 
Join Date: Mar 2016
Posts: 60
Reputation: 21
Default [MAP] INFERNUS vs RPG

* MAP *

Print's










OBS:Caso as prints acima não forem carregadas estão aqui

http://prntscr.com/bibk3g
http://prntscr.com/bibkas
http://prntscr.com/bibktk
http://prntscr.com/bibkyb
http://prntscr.com/bibl31
http://prntscr.com/bibl7t
http://prntscr.com/biblcr

Código dos objetos e veículos:
pawn Code:
CreateObject(1633,116.3000000,2525.0000000,16.7000000,0.0000000,0.0000000,268.0000000); //
    CreateObject(1633,116.2000000,2520.8000000,16.7000000,0.0000000,0.0000000,267.9950000); //
    CreateObject(1633,116.1000000,2516.7000000,16.7000000,0.0000000,0.0000000,267.9950000); //
    CreateObject(1633,116.0000000,2512.5000000,16.7000000,0.0000000,0.0000000,267.9950000); //
    CreateObject(1633,115.9000000,2508.6001000,16.7000000,0.0000000,0.0000000,267.9950000); //
    CreateObject(1633,115.8000000,2504.5000000,16.7000000,0.0000000,0.0000000,267.9950000); //
    CreateObject(1633,115.7000000,2500.3000000,16.7000000,0.0000000,0.0000000,267.9950000); //
    CreateObject(1633,115.5000000,2496.2000000,16.7000000,0.0000000,0.0000000,267.9950000); //
    CreateObject(1633,115.3000000,2492.1001000,16.7000000,0.0000000,0.0000000,267.9950000); //
    CreateObject(1633,115.0996100,2488.0000000,16.7000000,0.0000000,0.0000000,267.9950000); //
    CreateObject(1633,114.9003900,2483.9004000,16.7000000,0.0000000,0.0000000,267.9950000); //
    CreateObject(1633,114.7002000,2479.7002000,16.7000000,0.0000000,0.0000000,267.9950000); //
    CreateObject(1633,124.4003900,2524.7002000,19.0000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,124.3000000,2520.5000000,19.0000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,124.2000000,2516.3999000,19.0000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,124.0000000,2512.2000000,19.0000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,123.9000000,2508.1001000,19.0000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,123.8000000,2504.0000000,19.0000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,123.7000000,2500.1001000,19.0000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,123.5000000,2496.0000000,19.0000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,123.4000000,2491.8000000,19.0000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,123.2000000,2487.7000000,19.0000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,123.0000000,2483.7000000,19.0000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,122.8000000,2479.5000000,19.0000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,132.5000000,2524.5000000,21.3000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,132.3999900,2520.5000000,21.3000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,132.3000000,2516.3999000,21.3000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,132.1000100,2512.3000000,21.3000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,132.0000000,2508.2000000,21.3000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,131.8999900,2504.1001000,21.3000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,131.8000000,2499.8999000,21.3000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,131.6000100,2495.8000000,21.3000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,131.5000000,2491.6001000,21.3000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,131.3000000,2487.3999000,21.3000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,131.1000100,2483.3000000,21.3000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,131.0000000,2479.2000000,21.3000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,140.6000100,2524.3000000,23.6000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1634,148.7002000,2524.0000000,25.9000000,0.0000000,0.0000000,267.4950000); //
    CreateObject(1633,140.5000000,2520.2000000,23.6000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,140.3999900,2516.1001000,23.6000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1634,148.5000000,2519.8000000,25.9000000,0.0000000,0.0000000,267.4900000); //
    CreateObject(1634,148.3999900,2515.7000000,25.9000000,0.0000000,0.0000000,267.4900000); //
    CreateObject(1634,148.2000000,2511.6001000,25.8000000,0.0000000,0.0000000,267.4950000); //
    CreateObject(1633,140.1000100,2512.0000000,23.5000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,140.0000000,2508.0000000,23.6000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,139.8999900,2503.8000000,23.6000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,139.8000000,2499.6001000,23.6000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,139.7000000,2495.5000000,23.6000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,139.6000100,2491.3999000,23.6000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,139.5000000,2487.2000000,23.6000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,139.3000000,2483.1001000,23.6000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1633,139.2000000,2478.8999000,23.6000000,0.0000000,0.0000000,268.4950000); //
    CreateObject(1634,148.1000100,2507.3999000,25.9000000,0.0000000,0.0000000,267.4950000); //
    CreateObject(1634,148.0000000,2503.2000000,25.9000000,0.0000000,0.0000000,267.4950000); //
    CreateObject(1634,147.8999900,2499.3000000,25.9000000,0.0000000,0.0000000,267.4950000); //
    CreateObject(1634,147.8000000,2495.1001000,25.9000000,0.0000000,0.0000000,267.4950000); //
    CreateObject(1634,147.5000000,2483.1001000,25.9000000,0.0000000,0.0000000,267.4950000); //
    CreateObject(1634,147.7000000,2491.0000000,25.9000000,0.0000000,0.0000000,267.4950000); //
    CreateObject(1634,147.5000000,2486.8000000,25.9000000,0.0000000,0.0000000,267.4950000); //
    CreateObject(1634,147.2998000,2478.9004000,25.9000000,0.0000000,0.0000000,268.2420000); //
    CreateObject(991,197.1000100,2498.8999000,52.5000000,270.0000000,0.0000000,268.5000000); //
    CreateObject(1634,155.8999900,2515.3000000,30.9000000,17.0000000,0.0000000,267.4950000); //
    CreateObject(1634,156.3000000,2523.7000000,30.9000000,16.9960000,0.0000000,267.4950000); //
    CreateObject(1634,156.0000000,2519.5000000,30.9000000,16.9960000,0.0000000,267.4950000); //
    CreateObject(1634,155.8000000,2511.3000000,30.9000000,16.9960000,0.0000000,267.4950000); //
    CreateObject(1634,155.6000100,2507.1001000,30.9000000,16.9960000,0.0000000,267.4950000); //
    CreateObject(1634,155.6000100,2503.0000000,31.0000000,16.9960000,0.0000000,267.4950000); //
    CreateObject(1634,155.3999900,2498.8000000,31.0000000,16.9960000,0.0000000,267.4950000); //
    CreateObject(1634,155.2000000,2494.6001000,30.9000000,16.9960000,0.0000000,267.4950000); //
    CreateObject(1634,155.1000100,2490.3999000,30.9000000,16.9960000,0.0000000,267.4950000); //
    CreateObject(1634,155.0000000,2486.3000000,31.0000000,16.9960000,0.0000000,267.4950000); //
    CreateObject(1634,155.0000000,2482.5000000,31.0000000,16.9960000,0.0000000,267.4950000); //
    CreateObject(1634,154.8000000,2478.3999000,31.0000000,16.9960000,0.0000000,267.4950000); //
    CreateObject(1634,242.2000000,2482.5000000,28.6000000,16.9960000,0.0000000,85.4950000); //
    CreateObject(1634,242.7000000,2486.3999000,28.5000000,16.9960000,0.0000000,85.4900000); //
    CreateObject(1634,243.0000000,2490.5000000,28.5000000,16.9960000,0.0000000,85.4900000); //
    CreateObject(1634,243.3000000,2494.6001000,28.5000000,16.9960000,0.0000000,85.4900000); //
    CreateObject(1634,243.7000000,2498.7000000,28.5000000,16.9960000,0.0000000,85.4900000); //
    CreateObject(1634,244.0000000,2502.8000000,28.5000000,16.9960000,0.0000000,85.4900000); //
    CreateObject(1634,244.3000000,2506.8999000,28.5000000,16.9960000,0.0000000,85.4900000); //
    CreateObject(1634,244.6000100,2511.0000000,28.5000000,16.9960000,0.0000000,85.4900000); //
    CreateObject(1634,244.8000000,2515.1001000,28.5000000,16.9960000,0.0000000,85.4900000); //
    CreateObject(1634,245.0000000,2519.1001000,28.5000000,16.9960000,0.0000000,85.4900000); //
    CreateObject(1634,245.3000000,2522.8999000,28.5000000,16.9960000,0.0000000,85.4900000); //
    CreateObject(1633,274.1000100,2480.2000000,16.6000000,0.0000000,0.0000000,85.9950000); //
    CreateObject(1633,266.0000000,2480.8000000,18.9000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,257.8999900,2481.3999000,21.2000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1634,249.8000000,2481.8999000,23.5000000,0.0000000,0.0000000,86.2420000); //
    CreateObject(1633,274.3999900,2484.3000000,16.6000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,274.7000100,2488.3999000,16.6000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,275.0000000,2492.5000000,16.6000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,275.2999900,2496.6001000,16.6000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,275.6000100,2500.6001000,16.6000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,275.8999900,2504.7000000,16.6000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,276.2000100,2508.8000000,16.6000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,276.5000000,2512.8999000,16.6000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,276.7000100,2517.1001000,16.6000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,277.1000100,2521.2000000,16.6000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,277.3999900,2525.3000000,16.6000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,266.2999900,2484.8999000,18.9000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,266.6000100,2489.0000000,18.9000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,266.8999900,2493.1001000,18.9000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,267.2000100,2497.2000000,18.9000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,267.6000100,2501.3000000,18.9000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,267.7999900,2505.3000000,18.9000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,268.1000100,2509.0000000,18.9000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,268.5000000,2513.1001000,18.9000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,268.7000100,2517.3000000,18.9000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,269.0000000,2521.3999000,18.9000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,269.2999900,2525.5000000,18.9000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,258.2000100,2485.5000000,21.2000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,258.5000000,2489.5000000,21.2000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,258.7999900,2493.6001000,21.2000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,259.1000100,2497.7000000,21.2000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,259.5000000,2501.8000000,21.2000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,259.7000100,2505.8999000,21.2000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,260.0000000,2510.0000000,21.2000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,260.3999900,2514.0000000,21.2000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,260.7000100,2518.2000000,21.2000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,261.0000000,2522.1001000,21.2000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1633,261.2000100,2526.2000000,21.2000000,0.0000000,0.0000000,85.9900000); //
    CreateObject(1634,250.1000100,2485.8000000,23.5000000,0.0000000,0.0000000,86.2370000); //
    CreateObject(1634,250.3999900,2489.8000000,23.5000000,0.0000000,0.0000000,86.2370000); //
    CreateObject(1634,250.7000000,2493.8999000,23.5000000,0.0000000,0.0000000,86.2370000); //
    CreateObject(1634,251.0000000,2498.0000000,23.5000000,0.0000000,0.0000000,86.2370000); //
    CreateObject(1634,251.3000000,2501.8000000,23.5000000,0.0000000,0.0000000,86.2370000); //
    CreateObject(1634,251.6000100,2505.8999000,23.5000000,0.0000000,0.0000000,86.2370000); //
    CreateObject(1634,251.8999900,2510.0000000,23.5000000,0.0000000,0.0000000,86.2370000); //
    CreateObject(1634,252.2000000,2514.0000000,23.5000000,0.0000000,0.0000000,86.2370000); //
    CreateObject(1634,252.5000000,2518.1001000,23.5000000,0.0000000,0.0000000,86.2370000); //
    CreateObject(1634,252.8000000,2522.2000000,23.5000000,0.0000000,0.0000000,86.2370000); //
    CreateObject(1634,253.1000100,2526.1001000,23.5000000,0.0000000,0.0000000,86.2370000); //
    CreateObject(1634,245.6000100,2526.5000000,28.5000000,16.9960000,0.0000000,85.4900000); //
    CreateObject(991,199.5000000,2498.8999000,52.5000000,270.0000000,0.0000000,268.4950000); //
    CreateObject(991,199.7000000,2505.5000000,52.5000000,270.0000000,180.0000000,88.5000000); //
    CreateObject(991,197.2998000,2505.5000000,52.5000000,270.0000000,180.0000000,88.5000000); //
    CreateObject(991,199.3000000,2492.3000000,52.5000000,270.0000000,180.0000000,88.4890000); //
    CreateObject(991,196.8999900,2492.3000000,52.5000000,270.0000000,359.9960000,268.4910000); //
    CreateObject(991,199.0996100,2485.7002000,52.5000000,270.0000000,179.9950000,88.4950000); //
    CreateObject(991,196.7002000,2485.7002000,52.5000000,270.0000000,179.9950000,88.4950000); //
    CreateObject(991,199.8999900,2512.1001000,52.5000000,270.0000000,180.0000000,88.5000000); //
    CreateObject(991,197.5000000,2512.1001000,52.5000000,270.0000000,179.9950000,88.5000000); //
    CreateObject(991,197.7000000,2518.7000000,52.5000000,270.0000000,179.9950000,88.4950000); //
    CreateObject(991,200.1000100,2518.7000000,52.5000000,270.0000000,179.9950000,88.4950000); //
                            // Veiculos
    AddStaticVehicleEx(411,-76.5000000,2525.7000000,16.3000000,270.0000000,89,110,15); //Infernus
    AddStaticVehicleEx(411,432.0000000,2479.5000000,16.3000000,92.0000000,98,68,15); //Infernus
    AddStaticVehicleEx(411,431.8999900,2483.5000000,16.3000000,92.0000000,98,68,15); //Infernus
    AddStaticVehicleEx(411,431.7000100,2487.3000000,16.3000000,92.0000000,98,68,15); //Infernus
    AddStaticVehicleEx(411,431.5000000,2491.3000000,16.3000000,92.0000000,98,68,15); //Infernus
    AddStaticVehicleEx(411,431.6000100,2495.3000000,16.3000000,92.0000000,98,68,15); //Infernus
    AddStaticVehicleEx(411,431.5000000,2499.5000000,16.3000000,92.0000000,98,68,15); //Infernus
    AddStaticVehicleEx(411,431.5000000,2504.6001000,16.3000000,92.0000000,98,68,15); //Infernus
    AddStaticVehicleEx(411,431.5000000,2509.6001000,16.3000000,92.0000000,98,68,15); //Infernus
    AddStaticVehicleEx(411,431.3999900,2514.3999000,16.3000000,92.0000000,98,68,15); //Infernus
    AddStaticVehicleEx(411,431.3999900,2519.0000000,16.3000000,92.0000000,98,68,15); //Infernus
    AddStaticVehicleEx(411,431.3999900,2524.0000000,16.3000000,92.0000000,98,68,15); //Infernus
    AddStaticVehicleEx(411,-76.5000000,2521.0000000,16.3000000,270.0000000,89,110,15); //Infernus
    AddStaticVehicleEx(411,-76.6000000,2516.3999000,16.3000000,270.0000000,89,110,15); //Infernus
    AddStaticVehicleEx(411,-76.6000000,2512.2000000,16.3000000,270.0000000,89,110,15); //Infernus
    AddStaticVehicleEx(411,-76.6000000,2507.3999000,16.3000000,270.0000000,89,110,15); //Infernus
    AddStaticVehicleEx(411,-76.7000000,2502.7000000,16.3000000,270.0000000,89,110,15); //Infernus
    AddStaticVehicleEx(411,-76.7000000,2498.5000000,16.3000000,270.0000000,89,110,15); //Infernus
    AddStaticVehicleEx(411,-76.8000000,2493.3999000,16.3000000,270.0000000,89,110,15); //Infernus
    AddStaticVehicleEx(411,-76.8000000,2488.3000000,16.3000000,270.0000000,89,110,15); //Infernus
    AddStaticVehicleEx(411,-76.9000000,2482.8999000,16.3000000,270.0000000,89,110,15); //Infernus

Créditos:
#include a_samp: SAMP TEAM
Map PainNagato
__________________
[Include] Ban System
[Map] Infernus VS Rpg

Last edited by PainNagato; 17/07/2016 at 05:31 PM.
PainNagato is offline   Reply With Quote
Old 19/06/2016, 05:40 PM   #2
pWesley
Gangsta
 
Join Date: Feb 2011
Posts: 882
Reputation: 21
Default Re: + [MAP] > INFERNUS vs RPG

Isso é muito baseado no "UES" do GTA Online. Me deu uma baita ideia agora.

Muito bom, vou usar.
__________________
[Tutorial] Explicação rápida sobre a DIALOG_STYLE_PASSWORD
[Filterscript] Medkit de chão

[ATENÇÃO: Não estou programando mais no momento]

PC Specs:
G4400 / H110M-S2PH DDR4 / Corsair Ballistix 8GB 2400MHz DDR4 / Gigabyte GeForce GT 1030 2GB / SATA 3.5" 250GB 7200RPM / Corsair Carbide Spec-01 Blue / Razer Cyclosa Bundle / Razer Goliathus Speed Mobile / Headset Microsoft LifeChat LX-3000
pWesley is offline   Reply With Quote
Old 19/06/2016, 05:45 PM   #3
PainNagato
Big Clucker
 
PainNagato's Avatar
 
Join Date: Mar 2016
Posts: 60
Reputation: 21
Default Re: + [MAP] > INFERNUS vs RPG

Quote:
Originally Posted by pWesley View Post
Isso é muito baseado no "UES" do GTA Online. Me deu uma baita ideia agora.

Muito bom, vou usar.
Vlwww
__________________
[Include] Ban System
[Map] Infernus VS Rpg
PainNagato is offline   Reply With Quote
Old 19/06/2016, 07:56 PM   #4
Standby
Huge Clucker
 
Standby's Avatar
 
Join Date: Jun 2013
Posts: 238
Reputation: 6
Default Re: + [MAP] > INFERNUS vs RPG

Top como dito o @pWesley é Idêntico ao do GTA V online > stunt vs rpg algo assim não lembro

ficou Perfeito parabéns + REP
__________________
FS

> Labirinto do stand
Standby is offline   Reply With Quote
Old 19/06/2016, 08:56 PM   #5
PainNagato
Big Clucker
 
PainNagato's Avatar
 
Join Date: Mar 2016
Posts: 60
Reputation: 21
Default Re: + [MAP] > INFERNUS vs RPG

Quote:
Originally Posted by Standby View Post
Top como dito o @pWesley é Idêntico ao do GTA V online > stunt vs rpg algo assim não lembro

ficou Perfeito parabéns + REP
vlwww
__________________
[Include] Ban System
[Map] Infernus VS Rpg
PainNagato is offline   Reply With Quote
Old 19/06/2016, 10:07 PM   #6
zSuYaNw
Godfather
 
zSuYaNw's Avatar
 
Join Date: Apr 2010
Location: Santa Catarina
Posts: 6,845
Reputation: 665
Default Re: + [MAP] > INFERNUS vs RPG

Ótimo mapa, parabéns!
Code:
Rep += 11;
zSuYaNw is offline   Reply With Quote
Old 19/06/2016, 10:17 PM   #7
PainNagato
Big Clucker
 
PainNagato's Avatar
 
Join Date: Mar 2016
Posts: 60
Reputation: 21
Default Re: + [MAP] > INFERNUS vs RPG

Quote:
Originally Posted by zSuYaNw View Post
Ótimo mapa, parabéns!
Code:
Rep += 11;
EITAAAH kkk

Muito obrigado @zSuYaNw
__________________
[Include] Ban System
[Map] Infernus VS Rpg
PainNagato is offline   Reply With Quote
Old 19/06/2016, 11:14 PM   #8
PT
Godfather
 
PT's Avatar
 
Join Date: Nov 2012
Location: Europe
Posts: 7,168
Reputation: 801
Default Re: + [MAP] > INFERNUS vs RPG

Lamento mas nao vejo nada de mais neste mapa..
Esta muito simples e pouco trabalhado.


Infelizmente vejo aqui bons trabalhos melhores que este sendo menos valorizados que isto..

Lamento é apenas a minha opinião, nem todos damos elogios.
PT is offline   Reply With Quote
Old 20/06/2016, 01:39 AM   #9
PainNagato
Big Clucker
 
PainNagato's Avatar
 
Join Date: Mar 2016
Posts: 60
Reputation: 21
Default Re: + [MAP] > INFERNUS vs RPG

Quote:
Originally Posted by PT View Post
Lamento mas nao vejo nada de mais neste mapa..
Esta muito simples e pouco trabalhado.


Infelizmente vejo aqui bons trabalhos melhores que este sendo menos valorizados que isto..

Lamento é apenas a minha opinião, nem todos damos elogios.
Tranquilo, é com criticas que a gente melhora
__________________
[Include] Ban System
[Map] Infernus VS Rpg
PainNagato is offline   Reply With Quote
Old 20/06/2016, 02:24 AM   #10
Diogo123
High-roller
 
Diogo123's Avatar
 
Join Date: Aug 2011
Location: No Mundo de SAO ;)
Posts: 1,136
Reputation: 116
Default Re: + [MAP] > INFERNUS vs RPG

Quote:
Originally Posted by PT View Post
Lamento mas nao vejo nada de mais neste mapa..
Esta muito simples e pouco trabalhado.


Infelizmente vejo aqui bons trabalhos melhores que este sendo menos valorizados que isto..

Lamento é apenas a minha opinião, nem todos damos elogios.
Digo o mesmo .. só meteu uma rampas no aeroporto '-'
__________________
Diogo123 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
[Off] Infernus ???? Holl Português/Portuguese 7 15/04/2015 05:59 AM
Infernus saikumar Scripting Help 13 17/05/2014 09:40 AM
[Map] Infernus Run Tandokude Maps 3 19/10/2012 04:09 PM


All times are GMT. The time now is 01:10 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.