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#1 |
Huge Clucker
![]() ![]() ![]() Join Date: Feb 2016
Location: Tunisia
Posts: 470
Reputation: 46
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![]() Mechanic System V0.1 (Improved Version)
Well, i think most of you has noticed the previews release of Mechanis System V0.1 BETA. I know it took me long time to update this system but i was busy with life issues etc. I was inactive and sorry for my inactivity everyone ![]() Current updates : *The code is optimized and it will take less RAM from your server (Removed the useless lines into the script) - Thanks to RogueDrifter for telling me the useless lines and what are my mistakes in the old version. *Fixed a lot of bugs in the script like the fixing messages bug *Added /engine command to turn engine ON/OFF *Added vehicle damage system (When your vehicle health is under 250, your car engine will be broken and turned OFF automaticly and you won't be able to turn engine on untill it gets fixed. *When you unload the script the Job Vehicles and the 3dtextlabel, the pickup will be removed from the server and when you load the script the Job Vehicles and the 3dtextlabel, the pickup will be spawned Note:If you spot any bug, PM me as soon as possible and if you have a suggestion leave it here and if i liked it, i'mma add that feature for you in the system. Enjoy ![]() -Remember if you reload the script using RCON the vehicle damage system will be bugged, So you have to shut the server down then run it again. Pastebin: https://pastebin.com/LwcC1Z2d Last edited by MarkNelson; 24/07/2018 at 11:01 PM. |
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#2 |
Banned
![]() Join Date: Apr 2014
Posts: 473
Reputation: 35
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why are you making just simple pwn code with fixing system, write something more complicated because this forum already contains those fixing systems.
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#3 |
Huge Clucker
![]() ![]() ![]() Join Date: Feb 2016
Location: Tunisia
Posts: 470
Reputation: 46
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#4 |
Godfather
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2012
Posts: 5,353
Reputation: 1272
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This looks like it has been ripped out of some RP script.... 2-stars for lack of creativity but at least there is some substance.
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#5 |
Huge Clucker
![]() ![]() ![]() Join Date: Feb 2016
Location: Tunisia
Posts: 470
Reputation: 46
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#6 |
Banned
![]() Join Date: Apr 2014
Posts: 473
Reputation: 35
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you have function SendToMechanics
but when you use command /mc you make another loop ? and when looping you dont have to format message every time just format one time and send it. |
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#7 |
Huge Clucker
![]() ![]() ![]() Join Date: Feb 2016
Location: Tunisia
Posts: 470
Reputation: 46
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#8 |
Big Clucker
![]() ![]() Join Date: Apr 2018
Location: 🇯🇵
Posts: 178
Reputation: 29
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Why create a new thread? Why don't you just use your previous thread? And also;
https://gamedev.stackexchange.com/qu...a-beta-release Even though it's not necessary. |
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